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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/set.h"
#include "glk/alan3/lists.h"
#include "glk/alan3/syserr.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/instance.h"
namespace Glk {
namespace Alan3 {
#define EXTENT 5
/*======================================================================*/
Set *newSet(int allocation) {
Set *theSet = NEW(Set);
if (allocation) {
theSet->members = (Aword *)allocate(allocation * sizeof(theSet->members[0]));
theSet->size = 0;
theSet->allocated = allocation;
}
return theSet;
}
/*======================================================================*/
void initSets(SetInitEntry *initTable) {
SetInitEntry *init;
int i;
for (init = initTable; !isEndOfArray(init); init++) {
Set *set = newSet(init->size);
Aword *member = (Aword *)pointerTo(init->setAddress);
for (i = 0; i < init->size; i++, member++)
addToSet(set, *member);
setInstanceAttribute(init->instanceCode, init->attributeCode, toAptr(set));
}
}
/*======================================================================*/
int setSize(Set *theSet) {
return theSet->size;
}
/*======================================================================*/
void clearSet(Set *theSet) {
theSet->size = 0;
}
/*======================================================================*/
Set *copySet(Set *theSet) {
Set *nset = newSet(theSet->size);
int i;
for (i = 1; i <= theSet->size; i++)
addToSet(nset, getSetMember(theSet, i));
return nset;
}
/*======================================================================*/
Aword getSetMember(Set *theSet, Aint theMember) {
if (theMember > theSet->size || theMember < 1)
apperr("Accessing nonexisting member in a set");
return theSet->members[theMember - 1];
}
/*======================================================================*/
bool inSet(Set *theSet, Aword member) {
int i;
for (i = 1; i <= theSet->size; i++)
if (getSetMember(theSet, i) == member)
return TRUE;
return FALSE;
}
/*=======================================================================*/
Set *setUnion(Set *set1, Set *set2) {
Set *theUnion = newSet(set1->size + set2->size);
int i;
for (i = 0; i < set1->size; i++)
addToSet(theUnion, set1->members[i]);
for (i = 0; i < set2->size; i++)
addToSet(theUnion, set2->members[i]);
return theUnion;
}
/*=======================================================================*/
void addToSet(Set *theSet, Aword newMember) {
if (inSet(theSet, newMember)) return;
if (theSet->size == theSet->allocated) {
theSet->allocated += EXTENT;
theSet->members = (Aword *)realloc(theSet->members, theSet->allocated * sizeof(theSet->members[0]));
}
theSet->members[theSet->size] = newMember;
theSet->size++;
}
/*=======================================================================*/
void removeFromSet(Set *theSet, Aword member) {
int i, j;
if (!inSet(theSet, member)) return;
for (i = 0; i < theSet->size; i++) {
if ((Aword)theSet->members[i] == member) {
for (j = i; j < theSet->size - 1; j++)
theSet->members[j] = theSet->members[j + 1];
theSet->size--;
break;
}
}
}
/*=======================================================================*/
bool equalSets(Set *set1, Set *set2) {
int i;
if (set1->size != set2->size) return FALSE;
for (i = 0; i < set1->size; i++) {
if (!inSet(set2, set1->members[i]))
return FALSE;
}
return TRUE;
}
/*======================================================================*/
void freeSet(Set *theSet) {
if (theSet != NULL) {
if (theSet->members != NULL)
deallocate(theSet->members);
deallocate(theSet);
}
}
} // End of namespace Alan3
} // End of namespace Glk
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