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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN3_STATE
#define GLK_ALAN3_STATE
/* Header file for instruction state and undo handling in Alan interpreter */
#include "glk/alan3/types.h"
namespace Glk {
namespace Alan3 {
/* DATA */
struct game_state;
typedef struct game_state GameState;
/* FUNCTIONS */
extern bool anySavedState(void);
extern void initStateStack(void);
extern void rememberGameState(void);
extern void forgetGameState(void);
extern void rememberCommands(void);
extern void recallGameState(void);
extern char *recreatePlayerCommand(void);
extern void terminateStateStack(void);
extern void deallocateGameState(GameState *gameState);
} // End of namespace Alan3
} // End of namespace Glk
#endif
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