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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/syserr.h"
#include "glk/alan3/current.h"
#include "glk/alan3/debug.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/output.h"
#include "glk/alan3/utils.h"
#include "common/textconsole.h"
namespace Glk {
namespace Alan3 {
static void (*handler)(const char *);
/*----------------------------------------------------------------------*/
static void runtimeError(CONTEXT, const char *errorClassification, const char *errorDescription, const char *blurb) {
output("$n$nAs you enter the twilight zone of Adventures, you stumble \
and fall to your knees. In front of you, you can vaguely see the outlines \
of an Adventure that never was.$n$n");
output(errorClassification);
output(errorDescription);
newline();
if (current.sourceLine != 0) {
printf("At source line %d in '%s':\n", current.sourceLine, sourceFileName(current.sourceFile));
printf("%s", readSourceLine(current.sourceFile, current.sourceLine));
}
newline();
output(blurb);
terminate(context, 2);
}
static void runtimeError(const char *errorClassification, const char *errorDescription, const char *blurb) {
::error("%s%s %s", errorClassification, errorDescription, blurb);
}
/*======================================================================*/
void setSyserrHandler(void (*f)(const char *)) {
handler = f;
}
/*======================================================================*/
// TODO Make syserr() use ... as printf()
void syserr(const char *description) {
lin = 0;
if (handler == NULL) {
const char *blurb = "<If you are the creator of this piece of Interactive Fiction, \
please help debug this Alan system error. Collect *all* the sources, and, if possible, an \
exact transcript of the commands that led to this error, in a zip-file and send \
it to support@alanif.se. Thank you!>";
runtimeError("SYSTEM ERROR: ", description, blurb);
} else
handler(description);
}
/*======================================================================*/
void apperr(const char *description) {
if (handler == NULL) {
const char *blurb = "<If you are playing this piece of Interactive Fiction, \
please help the author to debug this programming error. Send an exact \
transcript of the commands that led to this error to the author. Thank you! \
If you *are* the author, then you have to figure this out before releasing the game.>";
runtimeError("APPLICATION ERROR: ", description, blurb);
} else
handler(description);
}
/*======================================================================*/
void playererr(CONTEXT, const char *description) {
if (handler == NULL) {
const char *blurb = "<You have probably done something that is not exactly right.>";
runtimeError(context, "PLAYER ERROR: ", description, blurb);
} else
handler(description);
}
} // End of namespace Alan3
} // End of namespace Glk
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