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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/utils.h"
#include "glk/alan3/alan_version.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/options.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/output.h"
#include "glk/alan3/exe.h"
#include "glk/alan3/state.h"
#include "glk/alan3/lists.h"
#include "glk/alan3/fnmatch.h"
namespace Glk {
namespace Alan3 {
/*======================================================================
terminate()
Terminate the execution of the adventure, e.g. close windows,
return buffers...
*/
void terminate(int code)
{
newline();
terminateStateStack();
stopTranscript();
if (memory)
deallocate(memory);
#ifdef HAVE_GLK
g_vm->glk_exit();
#else
exit(code);
#endif
}
/*======================================================================*/
void printVersion(int buildNumber) {
printf("Arun - Adventure Language Interpreter version %s", alan.version.string);
if (buildNumber != 0) printf("-%d", buildNumber);
printf(" (%s %s)", alan.date, alan.time);
}
/*======================================================================*/
void usage(char *programName)
{
#if (BUILD+0) != 0
printVersion(BUILD);
#else
printVersion(0);
#endif
printf("\n\nUsage:\n\n");
printf(" %s [<switches>] <adventure>\n\n", programName);
printf("where the possible optional switches are:\n");
#ifdef HAVE_GLK
g_vm->glk_set_style(style_Preformatted);
#endif
printf(" -v verbose mode\n");
printf(" -l log transcript to a file\n");
printf(" -c log player commands to a file\n");
printf(" -n no Status Line\n");
printf(" -d enter debug mode\n");
printf(" -t[<n>] trace game execution, higher <n> gives more trace\n");
printf(" -i ignore version and checksum errors\n");
printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n");
#ifdef HAVE_GLK
g_vm->glk_set_style(style_Normal);
#endif
}
#ifndef FNM_CASEFOLD
#define FNM_CASEFOLD 0
#endif
/*======================================================================*/
bool match(char *pattern, char *input) {
return fnmatch(pattern, input, FNM_CASEFOLD) == 0;
}
} // End of namespace Alan3
} // End of namespace Glk
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