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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/word.h"
#include "glk/alan3/types.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/syserr.h"
#include "glk/alan3/lists.h"
namespace Glk {
namespace Alan3 {
/* PUBLIC DATA */
/* List of parsed words, index into dictionary */
Word *playerWords = NULL;
int currentWordIndex; /* An index into the list of playerWords */
int firstWord, lastWord; /* Index for the first and last words for this command */
/* Some variable for dynamically allocating the playerWords, which will happen in scan() */
static int playerWordsLength = 0;
#define PLAYER_WORDS_EXTENT 20
/* What did the user say? */
int verbWord; /* The word he used as a verb, dictionary index */
int verbWordCode; /* The code for that verb */
/* PRIVATE TYPES & DATA */
/*+++++++++++++++++++++++++++++++++++++++++++++++++++*/
void ensureSpaceForPlayerWords(int size) {
int newLength = playerWordsLength + PLAYER_WORDS_EXTENT;
if (playerWordsLength < size + 1) {
playerWords = (Word *)realloc(playerWords, newLength * sizeof(Word));
if (playerWords == NULL)
syserr("Out of memory in 'ensureSpaceForPlayerWords()'");
playerWordsLength = newLength;
}
}
/*======================================================================*/
char *playerWordsAsCommandString(void) {
char *commandString;
int size = playerWords[lastWord].end - playerWords[firstWord].start;
commandString = (char *)allocate(size + 1);
strncpy(commandString, playerWords[firstWord].start, size);
commandString[size] = '\0';
return commandString;
}
/*======================================================================*/
void clearWordList(Word list[]) {
implementationOfSetEndOfArray((Aword *)list);
}
} // End of namespace Alan3
} // End of namespace Glk
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