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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GLK_ALAN3_WORD
#define GLK_ALAN3_WORD

namespace Glk {
namespace Alan3 {

typedef struct WordEntry {
	int code;         /* The dictionary index for that word */
	char *start;          /* Where does it start */
	char *end;            /* .. and end */
} Word;


/* DATA */

extern Word *playerWords;   /* List of Parsed Word */
extern int currentWordIndex;        /* and an index into it */
extern int firstWord;
extern int lastWord;

extern int verbWord;
extern int verbWordCode;



/* FUNCTIONS */
extern void ensureSpaceForPlayerWords(int count);
extern char *playerWordsAsCommandString(void);
extern void clearWordList(Word *list);

} // End of namespace Alan3
} // End of namespace Glk

#endif