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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/archetype/array.h"
namespace Glk {
namespace Archetype {
void new_xarray(XArrayType &the_xarray) {
the_xarray.clear();
}
void dispose_xarray(XArrayType &the_xarray) {
the_xarray.clear();
}
void append_to_xarray(XArrayType &the_xarray, void *element) {
the_xarray.push_back(element);
}
bool access_xarray(XArrayType &the_xarray, int index, void *&result, AccessType direction) {
if (index <= 0)
error("Invalid index - double check arrays were 1 based in original");
if (index > (int)the_xarray.size())
return false;
switch (direction) {
case PEEK_ACCESS:
result = the_xarray[index - 1];
break;
case POKE_ACCESS:
the_xarray[index - 1] = result;
break;
}
return true;
}
bool index_xarray(XArrayType &the_xarray, int index, void *&result) {
return access_xarray(the_xarray, index, result, PEEK_ACCESS);
}
void shrink_xarray(XArrayType &the_xarray) {
if (!the_xarray.empty())
the_xarray.resize(the_xarray.size() - 1);
}
} // End of namespace Archetype
} // End of namespace Glk
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