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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ARCHETYPE_ERROR
#define ARCHETYPE_ERROR
/* Writes out all kinds of compile-time errors.Does not perform a halt;
* expects the program itself to "unravel" the process
*/
#include "glk/archetype/misc.h"
namespace Glk {
namespace Archetype {
extern void hit_eof(progfile &f, AclType expecting, int specific);
extern void expected(progfile &f, AclType expect_ttype, int expect_specific);
extern void expect_general(progfile &f, const String &general_desc);
extern void error_message(progfile &f, const String &message);
/**
* Used when a particular token is insisted upon by the syntax, usually
* for readability.It will be an error for the token not to exist.
*/
extern bool insist_on(progfile &f, AclType some_type, int some_number);
} // End of namespace Archetype
} // End of namespace Glk
#endif
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