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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ARCHETYPE_LINKED_LIST
#define ARCHETYPE_LINKED_LIST
#include "common/list.h"
namespace Glk {
namespace Archetype {
struct NodeType {
void *data;
int key;
NodeType *next;
NodeType() : data(nullptr), key(0), next(nullptr) {}
};
typedef NodeType *NodePtr;
typedef NodePtr ListType;
/**
* Allocates a header node and points it to itself
*/
extern void new_list(ListType &the_list);
/**
* Throws away all the memory that makes up an entire list structure. Is a "shallow dispose";
* i.e. only disposes of the structure, not the data.
*/
extern void dispose_list(ListType &the_list);
/**
* Iterates through the given list
*/
extern bool iterate_list(ListType &the_list, NodePtr index);
/**
* Appends a new item to the list
*/
extern void append_to_list(ListType &the_list, NodePtr the_node);
/**
* Permits a linked list to be indexed like an array in O(N) time.
*/
extern NodePtr index_list(ListType &the_list, int number);
/**
* Ordered insert; average time O(N/2). Inserts in descending order
*/
extern void insert_item(ListType &the_list, NodePtr the_item);
/**
* Given a list and a key, finds the first item in the list corresponding to that key.
* Expects that the elements have been sorted in descending order
*/
extern NodePtr find_item(ListType &the_list, int the_key);
} // End of namespace Archetype
} // End of namespace Glk
#endif
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