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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ARCHETYPE_ERROR
#define ARCHETYPE_ERROR
/* Contains routines for both saving and loading binary ACX files. Also
* contains routines for disposing of the major ACL structures, in order to
* be able to throw away the old before loading in the new
*/
#include "glk/archetype/linked_list.h"
#include "glk/archetype/statement.h"
#include "common/stream.h"
namespace Glk {
namespace Archetype {
enum ContentType { STMT_LIST, EXPR_LIST, CASE_LIST };
enum MissionType { LOAD, DUMP, FREE, DISPLAY };
struct ObjectType {
int inherited_from; // index to Type_List
ListType attributes;
ListType methods;
StatementPtr other;
ObjectType() : inherited_from(0), attributes(nullptr), methods(nullptr),
other(nullptr) {}
};
typedef ObjectType *ObjectPtr;
// Global variables
extern StatementKind vEndSeq, vContSeq; // to make BlockWrite happy
extern int Dynamic;
extern bool Translating;
extern void saveload_init();
extern void load_item_list(Common::ReadStream *f_in, ListType &elements, ContentType content);
extern void dump_item_list(Common::WriteStream *f_out, ListType &elements, ContentType content);
extern void dispose_item_list(ListType &elements, ContentType content);
extern void load_expr(Common::ReadStream *f_in, ExprTree &the_expr);
extern void dump_expr(Common::WriteStream *f_out, ExprTree &the_expr);
extern void dispose_expr(ExprTree &the_expr);
extern void load_stmt(Common::ReadStream *f_in, StatementPtr &the_stmt);
extern void dump_stmt(Common::WriteStream *f_out, StatementPtr &the_stmt);
extern void dispose_stmt(StatementPtr &the_stmt);
extern void load_object(Common::ReadStream *f_in, ObjectPtr &the_object);
extern void dump_object(Common::WriteStream *f_out, const ObjectPtr the_object);
extern void dispose_object(ObjectPtr &the_object);
extern void load_obj_list(Common::ReadStream *f_in, XArrayType &obj_list);
extern void dump_obj_list(Common::WriteStream *f_out, XArrayType &obj_list);
extern void dispose_obj_list(XArrayType &obj_list);
} // End of namespace Archetype
} // End of namespace Glk
#endif
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