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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ARCHETYPE_SYS_OBJECT
#define ARCHETYPE_SYS_OBJECT
#include "glk/archetype/string.h"
#include "glk/archetype/interpreter.h"
namespace Glk {
namespace Archetype {
extern void sys_object_init();
/**
* Is the receiver of all "system calls" and the only object that receives
* messages in the form of strings rather than message constants.
*
* Notes: Uses a global variable called sys_state to keep track of its state
* between calls.
*/
extern void send_to_system(int transport, String &strmsg, ResultType &result, ContextType &context);
} // End of namespace Archetype
} // End of namespace Glk
#endif
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