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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ARCHETYPE_WRAP
#define ARCHETYPE_WRAP
#include "glk/archetype/misc.h"
namespace Glk {
namespace Archetype {
extern int Rows;
/**
* When we want to wrap a number
*/
extern void wrapint(int i, bool terminate);
/**
* Given a string, writes it out to screen, making sure that if it exceeds the screen columns,
* it is broken at natural word boundaries (i.e. white space)
*/
extern void wrapout(const String &s, bool terminate);
/**
* Used for printing run-time errors. It will print the error message on
* a line by itself and pick up the next line at the exact same cursor position.
*/
extern void wraperr(const String &s);
/**
* Hides the extra stack space necessary for performing a readln() so that
* it won't affect eval_expr
*/
extern StringPtr ReadLine(bool full_line);
/**
* Used for directly resetting the cursor position by means other than
* physically wrapping it around
*/
extern void cursor_reset();
} // End of namespace Archetype
} // End of namespace Glk
#endif
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