blob: 23584eedc3c7006d804135d391651a505adf8de1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_DEBUGGER_H
#define GLK_DEBUGGER_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "gui/debugger.h"
#include "glk/raw_decoder.h"
namespace Glk {
class GlkEngine;
class Debugger : public GUI::Debugger {
private:
/**
* Saves a decoded raw image to a PNG file
*/
void saveRawPicture(const RawDecoder &rd, Common::WriteStream &ws);
/**
* Dump a picture
*/
bool cmdDumpPic(int argc, const char **argv);
protected:
/**
* Convert a numeric string to an integer
*/
int strToInt(const char *s);
public:
Debugger();
};
} // End of namespace Glk
#endif
|