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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/glk.h"
#include "glk/frotz/detection.h"
#include "glk/frotz/frotz.h"
#include "glk/glulxe/detection.h"
#include "glk/glulxe/glulxe.h"
#include "glk/scott/detection.h"
#include "glk/scott/scott.h"
#include "glk/tads/detection.h"
#include "glk/tads/tads2/tads2.h"
#include "glk/tads/tads3/tads3.h"
#include "base/plugins.h"
#include "common/md5.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#include "common/config-manager.h"
#include "common/file.h"
#define MAX_SAVES 99
class GlkMetaEngine : public MetaEngine {
private:
Common::String findFileByGameId(const Common::String &gameId) const;
public:
GlkMetaEngine() : MetaEngine() {}
virtual const char *getName() const {
return "ScummGlk";
}
virtual const char *getOriginalCopyright() const {
return "Infocom games (C) Infocom\nScott Adams games (C) Scott Adams";
}
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual Common::Error createInstance(OSystem *syst, Engine **engine) const override;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
/**
* Returns a list of games supported by this engine.
*/
virtual PlainGameList getSupportedGames() const override;
/**
* Runs the engine's game detector on the given list of files, and returns a
* (possibly empty) list of games supported by the engine which it was able
* to detect amongst the given files.
*/
virtual DetectedGames detectGames(const Common::FSList &fslist) const override;
/**
* Query the engine for a PlainGameDescriptor for the specified gameid, if any.
*/
virtual PlainGameDescriptor findGame(const char *gameId) const override;
/**
* Calls each sub-engine in turn to ensure no game Id accidentally shares the same Id
*/
void detectClashes() const;
};
bool GlkMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Glk::GlkEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
Glk::TADS::TADSDescriptor td;
assert(engine);
// Populate the game description
Glk::GlkGameDescription gameDesc;
gameDesc._gameId = ConfMan.get("gameid");
gameDesc._filename = ConfMan.get("filename");
gameDesc._language = Common::UNK_LANG;
gameDesc._platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
gameDesc._language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
gameDesc._platform = Common::parsePlatform(ConfMan.get("platform"));
// If the game description has no filename, the engine has been launched directly from
// the command line. Do a scan for supported games for that Id in the game folder
if (gameDesc._filename.empty()) {
gameDesc._filename = findFileByGameId(gameDesc._gameId);
if (gameDesc._filename.empty())
return Common::kNoGameDataFoundError;
}
// Get the MD5
Common::File f;
if (!f.open(Common::FSNode(ConfMan.get("path")).getChild(gameDesc._filename)))
return Common::kNoGameDataFoundError;
gameDesc._md5 = Common::computeStreamMD5AsString(f, 5000);
f.close();
// Create the correct engine
if (Glk::Frotz::FrotzMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
*engine = new Glk::Frotz::Frotz(syst, gameDesc);
} else if (Glk::Glulxe::GlulxeMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
*engine = new Glk::Glulxe::Glulxe(syst, gameDesc);
} else if (Glk::Scott::ScottMetaEngine::findGame(gameDesc._gameId.c_str()).description) {
*engine = new Glk::Scott::Scott(syst, gameDesc);
} else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str())).description) {
if (td.isTADS3)
*engine = new Glk::TADS::TADS3::TADS3(syst, gameDesc);
else
*engine = new Glk::TADS::TADS2::TADS2(syst, gameDesc);
} else {
return Common::kNoGameDataFoundError;
}
return Common::kNoError;
}
Common::String GlkMetaEngine::findFileByGameId(const Common::String &gameId) const {
// Get the list of files in the folder and return detection against them
Common::FSNode folder = Common::FSNode(ConfMan.get("path"));
Common::FSList fslist;
folder.getChildren(fslist, Common::FSNode::kListFilesOnly);
// Iterate over the files
for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) {
// Run a detection on each file in the folder individually
Common::FSList singleList;
singleList.push_back(*i);
DetectedGames games = detectGames(singleList);
// If a detection was found with the correct game Id, we have a winner
if (!games.empty() && games.front().gameId == gameId)
return (*i).getName();
}
// No match found
return Common::String();
}
PlainGameList GlkMetaEngine::getSupportedGames() const {
PlainGameList list;
Glk::Frotz::FrotzMetaEngine::getSupportedGames(list);
Glk::Glulxe::GlulxeMetaEngine::getSupportedGames(list);
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
Glk::TADS::TADSMetaEngine::getSupportedGames(list);
return list;
}
PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
PlainGameDescriptor gd;
gd = Glk::Frotz::FrotzMetaEngine::findGame(gameId);
if (gd.description) return gd;
gd = Glk::Glulxe::GlulxeMetaEngine::findGame(gameId);
if (gd.description) return gd;
gd = Glk::Scott::ScottMetaEngine::findGame(gameId);
if (gd.description) return gd;
gd = Glk::TADS::TADSMetaEngine::findGame(gameId);
if (gd.description) return gd;
return PlainGameDescriptor();
}
DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
// This is as good a place as any to detect multiple sub-engines using the same Ids
detectClashes();
DetectedGames detectedGames;
Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);
Glk::Glulxe::GlulxeMetaEngine::detectGames(fslist, detectedGames);
Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
return detectedGames;
}
void GlkMetaEngine::detectClashes() const {
Common::StringMap map;
Glk::Frotz::FrotzMetaEngine::detectClashes(map);
Glk::Glulxe::GlulxeMetaEngine::detectClashes(map);
Glk::Scott::ScottMetaEngine::detectClashes(map);
Glk::TADS::TADSMetaEngine::detectClashes(map);
}
SaveStateList GlkMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
Glk::SavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot <= MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (Glk::FileStream::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
else if (Glk::Frotz::FrotzMetaEngine::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int GlkMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void GlkMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor GlkMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
if (in) {
Glk::SavegameHeader header;
if (Glk::FileStream::readSavegameHeader(in, header)) {
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
delete in;
return desc;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(GLK)
REGISTER_PLUGIN_DYNAMIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine);
#endif
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