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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/screen.h"
#include "glk/frotz/bitmap_font.h"
#include "glk/frotz/frotz.h"
#include "glk/conf.h"
#include "common/file.h"
#include "graphics/fonts/ttf.h"
#include "image/bmp.h"
namespace Glk {
namespace Frotz {
FrotzScreen::FrotzScreen() : Glk::Screen() {
g_conf->_tStyles[style_User1].font = CUSTOM;
g_conf->_gStyles[style_User1].font = CUSTOM;
g_conf->_tStyles[style_User2].font = CUSTOM2;
}
void FrotzScreen::loadFonts(Common::Archive *archive) {
// Get the zmachine version. At this point the header isn't loaded, so we have to do it manually
g_vm->_gameFile.seek(0);
byte version = g_vm->_gameFile.readByte();
if (version == 6) {
loadVersion6Fonts(archive);
} else {
// Load the basic fonts
Screen::loadFonts(archive);
}
// Add character graphics and runic fonts
loadExtraFonts(archive);
}
void FrotzScreen::loadVersion6Fonts(Common::Archive *archive) {
// Set the basic font properties
MonoFontInfo &mi = g_conf->_monoInfo;
PropFontInfo &pi = g_conf->_propInfo;
mi._size = pi._size = 7;
mi._aspect = pi._aspect = 1.0;
pi._quotes = false;
pi._dashes = false;
pi._spaces = false;
pi._morePrompt = "[MORE]";
pi._lineSeparation = 0;
g_vm->_defaultForeground = 0;
g_vm->_defaultBackground = g_system->getScreenFormat().RGBToColor(0xff, 0xff, 0xff);
g_conf->_tMarginX = 3;
_fonts.resize(8);
// Load up the 8x8 Infocom font
Image::BitmapDecoder decoder;
Common::File f;
if (!f.open("infocom6x8.bmp", *archive))
error("Could not load font");
Common::Point fontSize(6, 8);
decoder.loadStream(f);
f.close();
// Add normal fonts
_fonts[MONOR] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[MONOB] = new FixedWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[PROPR] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
_fonts[PROPB] = new VariableWidthBitmapFont(*decoder.getSurface(), fontSize, 6, 8);
// Create a new version of the font with every character unlined for the emphasized fonts
const Graphics::Surface &norm = *decoder.getSurface();
Graphics::ManagedSurface emph(norm.w, norm.h);
emph.blitFrom(norm);
for (int y = 8 - 2; y < emph.h; y += 8) {
byte *lineP = (byte *)emph.getBasePtr(0, y);
Common::fill(lineP, lineP + emph.w, 0);
}
// Add them to the font list
_fonts[MONOI] = new FixedWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[MONOZ] = new FixedWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[PROPI] = new VariableWidthBitmapFont(emph, fontSize, 6, 8);
_fonts[PROPZ] = new VariableWidthBitmapFont(emph, fontSize, 6, 8);
}
void FrotzScreen::loadExtraFonts(Common::Archive *archive) {
Image::BitmapDecoder decoder;
Common::File f;
if (!f.open("infocom_graphics.bmp", *archive))
error("Could not load font");
Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight());
decoder.loadStream(f);
_fonts.push_back(new FixedWidthBitmapFont(*decoder.getSurface(), fontSize));
f.close();
// Add Runic font. It provides cleaner versions of the runic characters in the
// character graphics font
if (!f.open("NotoSansRunic-Regular.ttf", *archive))
error("Could not load font");
_fonts.push_back(Graphics::loadTTFFont(f, g_conf->_propInfo._size, Graphics::kTTFSizeModeCharacter));
f.close();
}
} // End of namespace Frotz
} // End of namespace Glk
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