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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/screen.h"
#include "glk/frotz/frotz.h"
#include "glk/conf.h"
#include "common/file.h"
#include "graphics/fonts/ttf.h"
#include "image/bmp.h"
namespace Glk {
namespace Frotz {
FrotzScreen::FrotzScreen() : Glk::Screen() {
g_conf->_tStyles[style_User1].font = CUSTOM;
g_conf->_gStyles[style_User1].font = CUSTOM;
g_conf->_tStyles[style_User2].font = CUSTOM2;
}
void FrotzScreen::loadFonts(Common::Archive *archive) {
// Get the zmachine version. At this point the header isn't loaded, so we have to do it manually
g_vm->_gameFile.seek(0);
byte version = g_vm->_gameFile.readByte();
if (version == 6) {
// For graphical games, ignore any font configurations and force their size
g_conf->_monoInfo._size = g_conf->_propInfo._size = 7;
g_conf->_monoInfo._aspect = g_conf->_propInfo._aspect = 1.0;
}
// Load the basic fonts
Screen::loadFonts(archive);
// Add character graphics font
Image::BitmapDecoder decoder;
Common::File f;
if (!f.open("infocom_graphics.bmp", *archive))
error("Could not load font");
Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight());
decoder.loadStream(f);
_fonts.push_back(new BitmapFont(*decoder.getSurface(), fontSize));
f.close();
// Add Runic font. It provides cleaner versions of the runic characters in the
// character graphics font
if (!f.open("NotoSansRunic-Regular.ttf", *archive))
error("Could not load font");
_fonts.push_back(Graphics::loadTTFFont(f, g_conf->_propInfo._size, Graphics::kTTFSizeModeCharacter));
f.close();
}
/*--------------------------------------------------------------------------*/
BitmapFont::BitmapFont(const Graphics::Surface &src, const Common::Point &size,
uint srcWidth, uint srcHeight, unsigned char startingChar) :
_startingChar(startingChar), _size(size) {
assert(src.format.bytesPerPixel == 1);
assert((src.w % srcWidth) == 0);
assert((src.h % srcHeight) == 0);
// Set up a characters array
_chars.resize((src.w / srcWidth) * (src.h / srcHeight));
// Iterate through loading characters
Common::Rect r(srcWidth, srcHeight);
int charsPerRow = src.w / srcWidth;
for (uint idx = 0; idx < _chars.size(); ++idx) {
r.moveTo((idx % charsPerRow) * srcWidth, (idx / charsPerRow) * srcHeight);
_chars[idx].create(size.x, size.y, src.format);
_chars[idx].transBlitFrom(src, r, Common::Rect(0, 0, size.x, size.y));
}
}
void BitmapFont::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
const Graphics::ManagedSurface &c = _chars[chr - _startingChar];
for (int yCtr = 0; yCtr < c.h; ++yCtr) {
const byte *srcP = (const byte *)c.getBasePtr(0, yCtr);
for (int xCtr = 0; xCtr < c.w; ++xCtr, ++srcP) {
if (!*srcP)
dst->hLine(x + xCtr, y + yCtr, x + xCtr, color);
}
}
}
} // End of namespace Frotz
} // End of namespace Glk
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