aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/frotz/windows.cpp
blob: 0fe836a5add8f44959633e5349aff8b9af42ff74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/frotz/windows.h"
#include "glk/frotz/frotz.h"
#include "glk/window_pair.h"
#include "glk/window_text_buffer.h"
#include "glk/conf.h"

namespace Glk {
namespace Frotz {

Windows::Windows() : _lower(_windows[0]), _upper(_windows[1]), _background(nullptr), _cwin(0) {
	for (size_t idx = 0; idx < 8; ++idx) {
		_windows[idx]._windows = this;
		_windows[idx]._index = idx;
	}
}

size_t Windows::size() const {
	return (g_vm->h_version < 6) ? 2 : 8;
}

Window &Windows::operator[](uint idx) {
	assert(idx < size());
	return _windows[idx];
}

void Windows::setup(bool isVersion6) {
	if (isVersion6) {
		// For graphic games we have a background window covering the entire screen for greater
		// flexibility of wher we draw pictures, and the lower and upper areas sit on top of them
		_background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0);
		_background->setBackgroundColor(0xffffff);
		/*
		MonoFontInfo &fi = g_vm->_conf->_monoInfo;
		_lower = g_vm->glk_window_open(g_vm->glk_window_get_root(),
			winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
		_upper = g_vm->glk_window_open(g_vm->glk_window_get_root(),
			winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextGrid, 0);
		_upper.setPosition(Point(1, 1));
		_upper.setSize(Point(g_system->getWidth() / fi._cellW, 1));
		_lower.setPosition(Point(1, 2));
		_lower.setSize(Point(g_system->getWidth() / fi._cellW, g_system->getHeight() / fi._cellH - 1));
		*/

	} else {
		_lower = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
		_upper = g_vm->glk_window_open(_lower, winmethod_Above | winmethod_Fixed, 0, wintype_TextGrid, 0);

		_lower.update();
		_upper.update();
		g_vm->glk_set_window(_lower);
	}
}

void Windows::setWindow(int win) {
	_cwin = win;

	if (_windows[_cwin]._win)
		g_vm->glk_set_window(_windows[_cwin]._win);
}

/*--------------------------------------------------------------------------*/

Window::Window() : _windows(nullptr), _win(nullptr) {
	Common::fill(_properties, _properties + TRUE_BG_COLOR + 1, 0);
	_properties[Y_POS] = _properties[X_POS] = 1;
	_properties[Y_CURSOR] = _properties[X_CURSOR] = 1;
	_properties[FONT_NUMBER] = TEXT_FONT;
	_properties[FONT_SIZE] = 12;
}

void Window::update() {
	assert(_win);

	_properties[X_POS] = _win->_bbox.left / g_conf->_monoInfo._cellW + 1;
	_properties[Y_POS] = _win->_bbox.top / g_conf->_monoInfo._cellH + 1;
	_properties[X_SIZE] = _win->_bbox.width() / g_conf->_monoInfo._cellW;
	_properties[Y_SIZE] = _win->_bbox.height() / g_conf->_monoInfo._cellH;

	Point pt = _win->getCursor();
	_properties[X_CURSOR] = (g_vm->h_version != V6) ? pt.x + 1 : pt.x / g_conf->_monoInfo._cellW + 1;
	_properties[Y_CURSOR] = (g_vm->h_version != V6) ? pt.y + 1 : pt.y / g_conf->_monoInfo._cellH + 1;

	TextBufferWindow *win = dynamic_cast<TextBufferWindow *>(_win);
	_properties[LEFT_MARGIN] = (win ? win->_ladjw : 0) / g_conf->_monoInfo._cellW;
	_properties[RIGHT_MARGIN] = (win ? win->_radjw : 0) / g_conf->_monoInfo._cellW;
	_properties[FONT_SIZE] = g_conf->_monoInfo._size;
}

Window &Window::operator=(winid_t win) {
	_win = win;

	// Set the screen colors
	if (win)
		win->_stream->setZColors(g_vm->_defaultForeground, g_vm->_defaultBackground);

	return *this;
}


void Window::setSize(const Point &newSize) {
	checkRepositionLower();

	_properties[X_SIZE] = newSize.x;
	_properties[Y_SIZE] = newSize.y;

	if (_win)
		_win->setSize(Point(newSize.x * g_conf->_monoInfo._cellW, newSize.y * g_conf->_monoInfo._cellH));
}

void Window::setPosition(const Point &newPos) {
	checkRepositionLower();

	_properties[X_POS] = newPos.x;
	_properties[Y_POS] = newPos.y;

	if (_win)
		_win->setPosition(Point((newPos.x - 1) * g_conf->_monoInfo._cellW, (newPos.y - 1) * g_conf->_monoInfo._cellH));
}

void Window::setCursor(const Point &newPos) {
	int x = newPos.x, y = newPos.y;

	if (y < 0) {
		// Cursor on/off
		if (y == -2)
			g_vm->_events->showMouseCursor(true);
		else if (y == -1)
			g_vm->_events->showMouseCursor(false);
		return;
	}

	if (!x || !y) {
		update();

		if (!x)
			x = _properties[X_CURSOR];
		if (!y)
			y = _properties[Y_CURSOR];
	}

	g_vm->glk_window_move_cursor(_win, x - 1, y - 1);
}

void Window::clear() {
	if (_win)
		g_vm->glk_window_clear(_win);
}

void Window::updateColors() {
	if (_win)
		_win->_stream->setZColors(_properties[TRUE_FG_COLOR], _properties[TRUE_BG_COLOR]);
}

void Window::updateColors(uint fore, uint back) {
	_properties[TRUE_FG_COLOR] = fore;
	_properties[TRUE_BG_COLOR] = back;
	updateColors();
}

void Window::setStyle(uint style) {
	/*
	if (style & REVERSE_STYLE) {
		os_set_reverse_video(true);
	}*/

	if (!_win)
		createGlkWindow();

	if (style & FIXED_WIDTH_STYLE) {
		if (g_vm->curr_font == GRAPHICS_FONT)
			_win->_stream->setStyle(style_User1);			// character graphics
		else if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
			_win->_stream->setStyle(style_BlockQuote);	// monoz
		else if (style & EMPHASIS_STYLE)
			_win->_stream->setStyle(style_Alert);			// monoi
		else if (style & BOLDFACE_STYLE)
			_win->_stream->setStyle(style_Subheader);		// monob
		else
			_win->_stream->setStyle(style_Preformatted);	// monor
	} else {
		if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
			_win->_stream->setStyle(style_Note);			// propz
		else if (style & EMPHASIS_STYLE)
			_win->_stream->setStyle(style_Emphasized);	// propi
		else if (style & BOLDFACE_STYLE)
			_win->_stream->setStyle(style_Header);		// propb
		else
			_win->_stream->setStyle(style_Normal);		// propr
	}

	/*
	if (curstyle == 0) {
		os_set_reverse_video(false);
	}
	*/
}

void Window::createGlkWindow() {
	// Create a new window	
	if (_index == 1) {
		// Text grid window
		_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
			winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextGrid, 0);
	} else {
		// text buffer window
		_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
			winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
	}

	setSize(Point(_properties[X_SIZE], _properties[Y_SIZE]));
	setPosition(Point(_properties[X_POS], _properties[Y_POS]));

	g_vm->glk_set_window(_win);
}

const uint &Window::getProperty(WindowProperty propType) {
	if (_win)
		update();

	return _properties[propType];
}

void Window::setProperty(WindowProperty propType, uint value) {
	switch (propType) {
	case TRUE_FG_COLOR:
	case TRUE_BG_COLOR:
		_properties[propType] = value;
		updateColors();
		break;

	default:
		warning("Setting window property %d not yet supported", (int)propType);
	}
}

void Window::checkRepositionLower() {
	if (&_windows->_lower == this) {
		PairWindow *parent = dynamic_cast<PairWindow *>(_win->_parent);
		if (!parent)
			error("Parent was not a pair window");

		// Ensure the parent pair window is flagged as having children at arbitrary positions,
		// just in case it isn't already
		parent->_dir = winmethod_Arbitrary;
	}
}

} // End of namespace Frotz
} // End of namespace Glk