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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/windows.h"
#include "glk/frotz/frotz.h"
#include "glk/window_pair.h"
#include "glk/window_text_buffer.h"
#include "glk/conf.h"
namespace Glk {
namespace Frotz {
Windows::Windows() : _lower(_windows[0]), _upper(_windows[1]), _background(nullptr), _cwin(0) {
}
size_t Windows::size() const {
return (g_vm->h_version < 6) ? 2 : 8;
}
Window &Windows::operator[](uint idx) {
assert(idx < size());
return _windows[idx];
}
void Windows::setup(bool isVersion6) {
if (isVersion6) {
// For graphic games we have a background window covering the entire screen for greater
// flexibility of wher we draw pictures, and the lower and upper areas sit on top of them
_background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0);
_background->setBackgroundColor(0xffffff);
/*
MonoFontInfo &fi = g_vm->_conf->_monoInfo;
_lower = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
_upper = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextGrid, 0);
_upper.setPosition(Point(1, 1));
_upper.setSize(Point(g_system->getWidth() / fi._cellW, 1));
_lower.setPosition(Point(1, 2));
_lower.setSize(Point(g_system->getWidth() / fi._cellW, g_system->getHeight() / fi._cellH - 1));
*/
} else {
_lower = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
_upper = g_vm->glk_window_open(_lower, winmethod_Above | winmethod_Fixed, 0, wintype_TextGrid, 0);
_lower.update();
_upper.update();
g_vm->glk_set_window(_lower);
}
MonoFontInfo &mi = g_vm->_conf->_monoInfo;
for (size_t idx = 0; idx < 8; ++idx) {
Window &w = _windows[idx];
w._windows = this;
w._index = idx;
w[FONT_NUMBER] = TEXT_FONT;
w[FONT_SIZE] = (mi._cellH << 8) | mi._cellW;
}
}
void Windows::setWindow(int win) {
_cwin = win;
if (_windows[_cwin]._win)
g_vm->glk_set_window(_windows[_cwin]._win);
}
/*--------------------------------------------------------------------------*/
Window::Window() : _windows(nullptr), _win(nullptr) {
Common::fill(_properties, _properties + TRUE_BG_COLOR + 1, 0);
_properties[Y_POS] = _properties[X_POS] = 1;
_properties[Y_CURSOR] = _properties[X_CURSOR] = 1;
_properties[FONT_NUMBER] = TEXT_FONT;
_properties[FONT_SIZE] = (8 << 8) | 8;
}
void Window::update() {
assert(_win);
_properties[X_POS] = _win->_bbox.left / g_conf->_monoInfo._cellW + 1;
_properties[Y_POS] = _win->_bbox.top / g_conf->_monoInfo._cellH + 1;
_properties[X_SIZE] = _win->_bbox.width() / g_conf->_monoInfo._cellW;
_properties[Y_SIZE] = _win->_bbox.height() / g_conf->_monoInfo._cellH;
Point pt = _win->getCursor();
_properties[X_CURSOR] = (g_vm->h_version != V6) ? pt.x + 1 : pt.x / g_conf->_monoInfo._cellW + 1;
_properties[Y_CURSOR] = (g_vm->h_version != V6) ? pt.y + 1 : pt.y / g_conf->_monoInfo._cellH + 1;
TextBufferWindow *win = dynamic_cast<TextBufferWindow *>(_win);
_properties[LEFT_MARGIN] = (win ? win->_ladjw : 0) / g_conf->_monoInfo._cellW;
_properties[RIGHT_MARGIN] = (win ? win->_radjw : 0) / g_conf->_monoInfo._cellW;
_properties[FONT_SIZE] = (g_conf->_monoInfo._cellH << 8) | g_conf->_monoInfo._cellW;
}
Window &Window::operator=(winid_t win) {
_win = win;
// Set the screen colors
if (win)
win->_stream->setZColors(g_vm->_defaultForeground, g_vm->_defaultBackground);
return *this;
}
void Window::setSize(const Point &newSize) {
checkRepositionLower();
_properties[X_SIZE] = newSize.x;
_properties[Y_SIZE] = newSize.y;
if (_win)
_win->setSize(Point(newSize.x * g_conf->_monoInfo._cellW, newSize.y * g_conf->_monoInfo._cellH));
}
void Window::setPosition(const Point &newPos) {
checkRepositionLower();
_properties[X_POS] = newPos.x;
_properties[Y_POS] = newPos.y;
if (_win)
_win->setPosition(Point((newPos.x - 1) * g_conf->_monoInfo._cellW, (newPos.y - 1) * g_conf->_monoInfo._cellH));
}
void Window::setCursor(const Point &newPos) {
int x = newPos.x, y = newPos.y;
if (y < 0) {
// Cursor on/off
if (y == -2)
g_vm->_events->showMouseCursor(true);
else if (y == -1)
g_vm->_events->showMouseCursor(false);
return;
}
if (!x || !y) {
update();
if (!x)
x = _properties[X_CURSOR];
if (!y)
y = _properties[Y_CURSOR];
}
g_vm->glk_window_move_cursor(_win, x - 1, y - 1);
}
void Window::clear() {
if (_win)
g_vm->glk_window_clear(_win);
}
void Window::updateColors() {
if (_win)
_win->_stream->setZColors(_properties[TRUE_FG_COLOR], _properties[TRUE_BG_COLOR]);
}
void Window::updateColors(uint fore, uint back) {
_properties[TRUE_FG_COLOR] = fore;
_properties[TRUE_BG_COLOR] = back;
updateColors();
}
void Window::setStyle(uint style) {
/*
if (style & REVERSE_STYLE) {
os_set_reverse_video(true);
}*/
if (!_win)
createGlkWindow();
if (style & FIXED_WIDTH_STYLE) {
if (g_vm->curr_font == GRAPHICS_FONT)
_win->_stream->setStyle(style_User1); // character graphics
else if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_BlockQuote); // monoz
else if (style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Alert); // monoi
else if (style & BOLDFACE_STYLE)
_win->_stream->setStyle(style_Subheader); // monob
else
_win->_stream->setStyle(style_Preformatted); // monor
} else {
if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Note); // propz
else if (style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Emphasized); // propi
else if (style & BOLDFACE_STYLE)
_win->_stream->setStyle(style_Header); // propb
else
_win->_stream->setStyle(style_Normal); // propr
}
/*
if (curstyle == 0) {
os_set_reverse_video(false);
}
*/
}
void Window::createGlkWindow() {
// Create a new window
if (_index == 1) {
// Text grid window
_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextGrid, 0);
} else {
// text buffer window
_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
}
setSize(Point(_properties[X_SIZE], _properties[Y_SIZE]));
setPosition(Point(_properties[X_POS], _properties[Y_POS]));
g_vm->glk_set_window(_win);
}
const uint &Window::getProperty(WindowProperty propType) {
if (_win)
update();
return _properties[propType];
}
void Window::setProperty(WindowProperty propType, uint value) {
switch (propType) {
case TRUE_FG_COLOR:
case TRUE_BG_COLOR:
_properties[propType] = value;
updateColors();
break;
default:
_properties[propType] = value;
}
}
void Window::checkRepositionLower() {
if (&_windows->_lower == this) {
PairWindow *parent = dynamic_cast<PairWindow *>(_win->_parent);
if (!parent)
error("Parent was not a pair window");
// Ensure the parent pair window is flagged as having children at arbitrary positions,
// just in case it isn't already
parent->_dir = winmethod_Arbitrary;
}
}
} // End of namespace Frotz
} // End of namespace Glk
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