aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/glk.cpp
blob: 455c42b46c76f5fc5bc9e5ec95208ec6c0b9a8d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "common/language.h"
#include "engines/util.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "glk/glk.h"
#include "glk/blorb.h"
#include "glk/conf.h"
#include "glk/events.h"
#include "glk/picture.h"
#include "glk/quetzal.h"
#include "glk/screen.h"
#include "glk/selection.h"
#include "glk/sound.h"
#include "glk/streams.h"
#include "glk/windows.h"

namespace Glk {

GlkEngine *g_vm;

GlkEngine::GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc) :
		_gameDescription(gameDesc), Engine(syst), _random("Glk"), _blorb(nullptr),
		_clipboard(nullptr), _conf(nullptr), _events(nullptr), _pictures(nullptr),
		_screen(nullptr), _selection(nullptr), _sounds(nullptr), _windows(nullptr),
		_copySelect(false), _terminated(false), _pcSpeaker(nullptr),
		gli_register_obj(nullptr), gli_unregister_obj(nullptr), gli_register_arr(nullptr),
		gli_unregister_arr(nullptr) {
	// Set up debug channels
	DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
	DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
	DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
	DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");

	g_vm = this;
}

GlkEngine::~GlkEngine() {
	delete _blorb;
	delete _clipboard;
	delete _conf;
	delete _events;
	delete _pcSpeaker;
	delete _pictures;
	delete _screen;
	delete _selection;
	delete _sounds;
	delete _streams;
	delete _windows;
}

void GlkEngine::initialize() {
	initGraphicsMode();

	_conf = new Conf(getInterpreterType());
	_screen = createScreen();
	_screen->initialize();
	_clipboard = new Clipboard();
	_events = new Events();
	_pcSpeaker = new PCSpeaker(_mixer);
	_pictures = new Pictures();
	_selection = new Selection();
	_sounds = new Sounds();
	_streams = new Streams();
	_windows = new Windows(_screen);

	// Setup mixer
	syncSoundSettings();
}

Screen *GlkEngine::createScreen() {
	return new Screen();
}

void GlkEngine::initGraphicsMode() {
	uint width = ConfMan.hasKey("width") ? ConfMan.getInt("width") : 640;
	uint height = ConfMan.hasKey("height") ? ConfMan.getInt("height") : 480;
	Common::List<Graphics::PixelFormat> formats = g_system->getSupportedFormats();
	Graphics::PixelFormat format = formats.front();

	for (Common::List<Graphics::PixelFormat>::iterator i = formats.begin(); i != formats.end(); ++i) {
		if ((*i).bytesPerPixel > 1) {
			format = *i;
			break;
		}
	}

	initGraphics(width, height, &format);
}

Common::Error GlkEngine::run() {
	// Open up the game file
	Common::String filename = getFilename();
	if (!Common::File::exists(filename))
		return Common::kNoGameDataFoundError;

	if (Blorb::isBlorb(filename)) {
		// Blorb archive
		_blorb = new Blorb(filename, getInterpreterType());
		SearchMan.add("blorb", _blorb, 99, false);

		if (!_gameFile.open("game", *_blorb))
			return Common::kNoGameDataFoundError;
	} else {
		// Check for a secondary blorb file with the same filename
		Common::StringArray blorbFilenames;
		Blorb::getBlorbFilenames(filename, blorbFilenames, getInterpreterType(), getGameID());

		for (uint idx = 0; idx < blorbFilenames.size(); ++idx) {
			if (Common::File::exists(blorbFilenames[idx])) {
				_blorb = new Blorb(blorbFilenames[idx], getInterpreterType());
				SearchMan.add("blorb", _blorb, 99, false);
				break;
			}
		}

		// Open up the game file
		if (!_gameFile.open(filename))
			return Common::kNoGameDataFoundError;
	}

	// Perform initialization
	initialize();

	// Play the game
	runGame();

	return Common::kNoError;
}

Common::Error GlkEngine::loadGame() {
	frefid_t ref = _streams->createByPrompt(fileusage_BinaryMode | fileusage_SavedGame,
		filemode_Read, 0);
	if (ref == nullptr)
		return Common::kReadingFailed;

	int slotNumber = ref->_slotNumber;
	_streams->deleteRef(ref);

	return loadGameState(slotNumber);
}

Common::Error GlkEngine::saveGame() {
	frefid_t ref = _streams->createByPrompt(fileusage_BinaryMode | fileusage_SavedGame,
		filemode_Write, 0);
	if (ref == nullptr)
		return Common::kWritingFailed;

	int slot = ref->_slotNumber;
	Common::String desc = ref->_description;
	_streams->deleteRef(ref);

	return saveGameState(slot, desc);
}

Common::Error GlkEngine::loadGameState(int slot) {
	FileReference ref(slot, "", fileusage_SavedGame | fileusage_TextMode);

	strid_t file = _streams->openFileStream(&ref, filemode_Read);
	if (file == nullptr)
		return Common::kReadingFailed;

	Common::ErrorCode errCode = Common::kNoError;
	QuetzalReader r;
	if (r.open(*file, ID_IFSF)) {
		// First scan for a SCVM chunk. It has information of the game the save is for,
		// so if present we can validate the save is for this game
		for (QuetzalReader::Iterator it = r.begin(); it != r.end(); ++it) {
			if ((*it)._id == ID_SCVM) {
				// Skip over date/time & playtime
				Common::SeekableReadStream *rs = it.getStream();
				rs->skip(14);

				uint32 interpType = rs->readUint32BE();
				Common::String langCode = QuetzalReader::readString(rs);
				Common::String md5 = QuetzalReader::readString(rs);
				delete rs;

				if (interpType != INTERPRETER_IDS[getInterpreterType()] ||
					parseLanguage(langCode) !=getLanguage() || md5 != getGameMD5())
					errCode = Common::kReadingFailed;
			}
		}

		if (errCode == Common::kNoError) {
			// Scan for an uncompressed memory chunk
			errCode = Common::kReadingFailed;		// Presume we won't find chunk
			for (QuetzalReader::Iterator it = r.begin(); it != r.end(); ++it) {
				if ((*it)._id == ID_UMem) {
					Common::SeekableReadStream *rs = it.getStream();
					errCode = readSaveData(rs).getCode();
					delete rs;
					break;
				}
			}
		}
	}

	file->close();
	return errCode;
}

Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) {
	Common::String msg;
	FileReference ref(slot, desc, fileusage_BinaryMode | fileusage_SavedGame);

	strid_t file = _streams->openFileStream(&ref, filemode_Write);
	if (file == nullptr)
		return Common::kWritingFailed;

	Common::ErrorCode errCode = Common::kNoError;
	QuetzalWriter w;

	// Add the uncompressed memory chunk with the game's save data
	{
		Common::WriteStream &ws = w.add(ID_UMem);
		errCode = writeGameData(&ws).getCode();
	}

	if (errCode == Common::kNoError) {
		w.save(*file, desc);
	}

	file->close();
	return errCode;
}

void GlkEngine::syncSoundSettings() {
	Engine::syncSoundSettings();

	int volume = ConfMan.getBool("sfx_mute") ? 0 : CLIP(ConfMan.getInt("sfx_volume"), 0, 255);
	_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
}

void GlkEngine::beep() {
	_pcSpeaker->speakerOn(50, 50);
}

} // End of namespace Glk