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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_GLULXE
#define GLK_GLULXE
#include "common/scummsys.h"
#include "glk/glk_api.h"
namespace Glk {
namespace Glulxe {
/**
* Glulxe game interpreter
*/
class Glulxe : public GlkAPI {
public:
Common::SeekableReadStream *_gameFile;
bool vm_exited_cleanly;
private:
/**
* Validates the game file, and if it's invalid, displays an error dialog
*/
bool is_gamefile_valid();
public:
/**
* Constructor
*/
Glulxe(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Run the game
*/
void runGame(Common::SeekableReadStream *gameFile);
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_GLULXE; }
/**
* Load a savegame from the passed stream
*/
virtual Common::Error loadGameData(strid_t file) override;
/**
* Save the game to the passed stream
*/
virtual Common::Error saveGameData(strid_t file, const Common::String &desc) override;
};
} // End of namespace Glulxe
} // End of namespace Glk
#endif
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