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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/language.h"
namespace Glk {
namespace Hugo {
/**
* Game description
*/
struct HugoGameDescription {
const char *const _gameId;
const char *const _extra;
const char *const _md5;
size_t _filesize;
Common::Language _language;
};
const PlainGameDescriptor HUGO_GAME_LIST[] = {
{ "hugo", "Hugo IF Game" },
{ nullptr, nullptr }
};
#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY }
#define ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY }
#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
const HugoGameDescription HUGO_GAMES[] = {
TABLE_END_MARKER
};
} // End of namespace Hugo
} // End of namespace Glk
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