1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/jacl/detection.h"
#include "glk/jacl/detection_tables.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/md5.h"
#include "engines/game.h"
namespace Glk {
namespace JACL {
void JACLMetaEngine::getSupportedGames(PlainGameList &games) {
for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd)
games.push_back(*pd);
}
GameDescriptor JACLMetaEngine::findGame(const char *gameId) {
for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId))
return *pd;
}
return GameDescriptor::empty();
}
bool JACLMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// Check for a recognised filename
if (file->isDirectory())
continue;
Common::String filename = file->getName();
if (!filename.hasSuffixIgnoreCase(".j2"))
continue;
Common::File gameFile;
if (!gameFile.open(*file))
continue;
gameFile.seek(0);
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
uint32 filesize = gameFile.size();
// Scan through the JACL game list for a match
const GlkDetectionEntry *p = JACL_GAMES;
while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
++p;
if (!p->_gameId) {
const PlainGameDescriptor &desc = JACL_GAME_LIST[0];
gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
} else {
// Found a match
PlainGameDescriptor gameDesc = findGame(p->_gameId);
gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
}
}
return !gameList.empty();
}
void JACLMetaEngine::detectClashes(Common::StringMap &map) {
for (const PlainGameDescriptor *pd = JACL_GAME_LIST; pd->gameId; ++pd) {
if (map.contains(pd->gameId))
error("Duplicate game Id found - %s", pd->gameId);
map[pd->gameId] = "";
}
}
} // End of namespace JACL
} // End of namespace Glk
|