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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/jacl/jacl.h"
#include "glk/jacl/prototypes.h"
#include "glk/jacl/types.h"
#include "common/config-manager.h"
namespace Glk {
namespace JACL {
JACL *g_vm;
extern strid_t game_stream;
extern void glk_main();
JACL::JACL(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
_saveSlot(-1) {
g_vm = this;
}
void JACL::runGame() {
// Check for savegame
_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
// Open up the game file as a stream, and play the game
game_stream = _streams->openStream(&_gameFile);
glk_main();
}
bool JACL::initialize() {
return true;
}
void JACL::deinitialize() {
}
Common::Error JACL::readSaveData(Common::SeekableReadStream *rs) {
strid_t data_stream = _streams->openStream(rs);
bool success = restore_game(data_stream);
_streams->deleteStream(data_stream);
return success ? Common::kNoError : Common::kReadingFailed;
}
Common::Error JACL::writeGameData(Common::WriteStream *ws) {
strid_t data_stream = _streams->openStream(ws);
bool success = save_game(data_stream);
_streams->deleteStream(data_stream);
return success ? Common::kNoError : Common::kWritingFailed;
}
bool JACL::loadLauncherSavegame() {
int saveSlot = _saveSlot;
_saveSlot = -1;
if (loadGameState(saveSlot).getCode() == Common::kNoError)
return true;
write_text(cstring_resolve("CANT_RESTORE")->value);
return false;
}
} // End of namespace JACL
} // End of namespace Glk
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