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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/jacl/jacl.h"
#include "glk/jacl/types.h"
#include "glk/jacl/prototypes.h"
#include "glk/jacl/language.h"

namespace Glk {
namespace JACL {

extern char                     user_id[];
extern char                     prefix[];

void log_error(const char *message, int console) {
	/* LOG A MESSAGE TO THE CONSOLE */

	char            consoleMessage[256];
	event_t         event;

	// BUILD A STRING SUITABLE FOR DISPLAY ON THE CONSOLE.
	sprintf(consoleMessage, "ERROR: %s^", message);

	g_vm->glk_set_style(style_Alert);
	write_text(consoleMessage);
	g_vm->glk_set_style(style_Normal);

	// FLUSH THE GLK WINDOW SO THE ERROR GETS DISPLAYED IMMEDIATELY.
	g_vm->glk_select_poll(&event);
}

} // End of namespace JACL
} // End of namespace Glk