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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/level9/level9.h"
#include "glk/level9/level9_main.h"
#include "glk/level9/os_glk.h"
namespace Glk {
namespace Level9 {
Level9 *g_vm = nullptr;
Level9::Level9(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
_detection(startdata, FileSize) {
g_vm = this;
}
void Level9::runGame() {
initialize();
_gameFile.close();
gln_main(getFilename().c_str());
deinitialize();
}
bool Level9::initialize() {
gln_initialize();
return gln_startup_code(0, nullptr);
}
void Level9::deinitialize() {
}
Common::Error Level9::readSaveData(Common::SeekableReadStream *rs) {
// TODO
return Common::kNoError;
}
Common::Error Level9::writeGameData(Common::WriteStream *ws) {
// TODO
return Common::kNoError;
}
} // End of namespace Level9
} // End of namespace Glk
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