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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MAGNETIC_DEFS_H
#define MAGNETIC_DEFS_H
#include "common/scummsys.h"
namespace Glk {
namespace Magnetic {
/*****************************************************************************\
* Type definitions for Magnetic
*
* Note: When running into trouble please ensure that these types have the
* correct number of bits on your system !!!
\*****************************************************************************/
typedef byte type8;
typedef int8 type8s;
typedef uint16 type16;
typedef int16 type16s;
typedef uint32 type32;
typedef int32 type32s;
enum { BYTE_MAX_VAL = 255 };
enum { BITS_PER_BYTE = 8 };
enum { UINT16_MAX_VAL = 0xffff };
enum { INT32_MAX_VAL = 0x7fffffff };
#define MAX_HINTS 260
#define MAX_HCONTENTS 30000
#define MAX_POSITIONS 20
#define MAX_ANIMS 200
#define MAX_FRAMES 20
#define MAX_STRING_SIZE 0xFF00
#define MAX_PICTURE_SIZE 0xC800
#define MAX_MUSIC_SIZE 0x4E20
#define MAX_HITEMS 25
/****************************************************************************\
* Compile time switches
\****************************************************************************/
/* Switch: SAVEMEM
Purpose: Magnetic loads a complete graphics file into memory by default.
Setting this switch you tell Magnetic to load images on request
(saving memory, wasting load time)
#define SAVEMEM
*/
/* Switch: NO_ANIMATION
Purpose: By default Magnetic plays animated graphics.
Setting this switch to ignore animations, Magnetic shows the
static parts of the images anyway!
#define NO_ANIMATION
*/
/****************************************************************************\
* Miscellaneous enums/types
*
\****************************************************************************/
enum { GMS_PALETTE_SIZE = 16 };
enum { GMS_INPUTBUFFER_LENGTH = 256 };
enum { GMS_STATBUFFER_LENGTH = 1024 };
enum GammaMode {
GAMMA_OFF, GAMMA_NORMAL, GAMMA_HIGH
};
/* Hint type definitions. */
enum {
GMS_HINT_TYPE_FOLDER = 1,
GMS_HINT_TYPE_TEXT = 2
};
} // End of namespace Magnetic
} // End of namespace Glk
#endif
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