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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/pcspk.h"
#include "glk/pc_speaker.h"
namespace Glk {
PCSpeaker::PCSpeaker(Audio::Mixer *mixer) : _mixer(mixer) {
_stream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType,
&_handle, _stream, -1, 50, 0, DisposeAfterUse::NO, true);
}
PCSpeaker::~PCSpeaker() {
_mixer->stopHandle(_handle);
delete _stream;
}
void PCSpeaker::speakerOn(int16 frequency, int32 length) {
_stream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
}
void PCSpeaker::speakerOff() {
_stream->stop();
}
void PCSpeaker::onUpdate(uint32 millis) {
if (_stream->isPlaying())
_stream->stop(millis);
}
} // End of namespace Glk
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