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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_QUEST_GEAS_FILE
#define GLK_QUEST_GEAS_FILE
#include "glk/quest/string.h"
#include "common/algorithm.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stream.h"
namespace Glk {
namespace Quest {
class GeasInterface;
class reserved_words;
/**
* Ordered array of items
*/
template<class T>
class Set : public Common::Array<T> {
public:
/**
* Insert a new item
*/
void insert(T val) {
this->push_back(val);
Common::sort(this->begin(), this->end());
}
};
struct GeasBlock {
////// lname == lowercase name
////// nname == normal name
////// parent == initial parent object (lowercased)
// name == name
// parent == initial parent object
String blocktype, name, parent;
Common::Array<String> data;
//GeasBlock (const Common::Array<String> &, String, uint, bool);
GeasBlock() {}
};
struct GeasFile {
GeasInterface *gi;
void debug_print(String s) const;
//vector<GeasBlock> rooms, objects, textblocks, functions, procedures, types;
//GeasBlock synonyms, game;
Common::Array <GeasBlock> blocks;
//Common::Array<GeasBlock> rooms, objects, textblocks, functions, procedures,
// types, synonyms, game, variables, timers, choices;
StringMap obj_types;
StringArrayIntMap type_indecies;
void register_block(String blockname, String blocktype);
const GeasBlock &block(String type, uint index) const;
uint size(String type) const;
void read_into(const Common::Array<String> &, String, uint, bool, const reserved_words &, const reserved_words &);
GeasFile() : gi(nullptr) {}
explicit GeasFile(const Common::Array<String> &in_data,
GeasInterface *gi);
bool obj_has_property(String objname, String propname) const;
bool get_obj_property(String objname, String propname,
String &rv) const;
void get_type_property(String typenamex, String propname,
bool &, String &) const;
bool obj_of_type(String object, String type) const;
bool type_of_type(String subtype, String supertype) const;
Set<String> get_obj_keys(String obj) const;
void get_obj_keys(String, Set<String> &) const;
void get_type_keys(String, Set<String> &) const;
bool obj_has_action(String objname, String propname) const;
bool get_obj_action(String objname, String propname,
String &rv) const;
void get_type_action(String typenamex, String propname,
bool &, String &) const;
String static_eval(String) const;
String static_ivar_lookup(String varname) const;
String static_svar_lookup(String varname) const;
const GeasBlock *find_by_name(String type, String name) const;
};
Common::WriteStream &operator<<(Common::WriteStream &, const GeasBlock &);
Common::WriteStream &operator<<(Common::WriteStream &, const GeasFile &);
} // End of namespace Quest
} // End of namespace Glk
#endif
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