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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/quest/geas_glk.h"
#include "glk/quest/geas_runner.h"
#include "glk/quest/quest.h"
#include "glk/quest/streams.h"
#include "glk/windows.h"
namespace Glk {
namespace Quest {
void glk_put_cstring(const char *);
winid_t mainglkwin;
winid_t inputwin;
winid_t bannerwin;
strid_t inputwinstream;
const bool use_inputwindow = false;
int ignore_lines; // count of lines to ignore in game output
void draw_banner() {
uint32 width;
uint32 index;
if (bannerwin) {
g_vm->glk_window_clear(bannerwin);
g_vm->glk_window_move_cursor(bannerwin, 0, 0);
strid_t stream = g_vm->glk_window_get_stream(bannerwin);
g_vm->glk_set_style_stream(stream, style_User1);
g_vm->glk_window_get_size(bannerwin, &width, NULL);
for (index = 0; index < width; index++)
g_vm->glk_put_char_stream(stream, ' ');
g_vm->glk_window_move_cursor(bannerwin, 1, 0);
if (g_vm->banner.empty())
g_vm->glk_put_string_stream(stream, (char *)"Geas 0.4");
else
g_vm->glk_put_string_stream(stream, (char *)g_vm->banner.c_str());
}
}
void glk_put_cstring(const char *s) {
/* The cast to remove const is necessary because g_vm->glk_put_string
* receives a "char *" despite the fact that it could equally well use
* "const char *". */
g_vm->glk_put_string((char *)s);
}
GeasResult GeasGlkInterface::print_normal(const String &s) {
if (!ignore_lines)
glk_put_cstring(s.c_str());
return r_success;
}
GeasResult GeasGlkInterface::print_newline() {
if (!ignore_lines)
glk_put_cstring("\n");
else
ignore_lines--;
return r_success;
}
GeasResult GeasGlkInterface::set_style(const GeasFontStyle &style) {
// Glk styles are defined before the window opens, so at this point we can only
// pick the most suitable style, not define a new one.
uint match;
if (style.is_italic && style.is_bold)
match = style_Alert;
else if (style.is_italic)
match = style_Emphasized;
else if (style.is_bold)
match = style_Subheader;
else if (style.is_underlined)
match = style_User2;
else
match = style_Normal;
g_vm->glk_set_style_stream(g_vm->glk_window_get_stream(mainglkwin), match);
return r_success;
}
void GeasGlkInterface::set_foreground(String s) {
if (s != "") {
}
}
void GeasGlkInterface::set_background(String s) {
if (s != "") {
}
}
/* Code lifted from GeasWindow. Should be common. Maybe in
* GeasInterface?
*/
String GeasGlkInterface::get_file(const String &fname) const {
Common::File f;
if (!f.open(fname)) {
glk_put_cstring("Couldn't open ");
glk_put_cstring(fname.c_str());
g_vm->glk_put_char(0x0a);
return "";
}
// Read entirety of the file
char *buf = new char[f.size()];
f.read(buf, f.size());
String result(buf, buf + f.size());
delete[] buf;
return result;
}
String GeasGlkInterface::get_string() {
char buf[200];
g_vm->glk_request_line_event(inputwin, buf, (sizeof buf) - 1, 0);
while (1) {
event_t ev;
g_vm->glk_select(&ev);
if (ev.type == evtype_LineInput && ev.window == inputwin) {
return String(buf, ev.val1);
}
/* All other events, including timer, are deliberately
* ignored.
*/
}
}
uint GeasGlkInterface::make_choice(String label, Common::Array<String> v) {
size_t n;
g_vm->glk_window_clear(inputwin);
glk_put_cstring(label.c_str());
g_vm->glk_put_char(0x0a);
n = v.size();
for (size_t i = 0; i < n; ++i) {
StringStream t;
String s;
t << i + 1;
t >> s;
glk_put_cstring(s.c_str());
glk_put_cstring(": ");
glk_put_cstring(v[i].c_str());
glk_put_cstring("\n");
}
StringStream t;
String s;
String s1;
t << n;
t >> s;
s1 = "Choose [1-" + s + "]> ";
g_vm->glk_put_string_stream(inputwinstream, (char *)(s1.c_str()));
int choice = atoi(get_string().c_str());
if (choice < 1) {
choice = 1;
}
if ((size_t)choice > n) {
choice = n;
}
StringStream u;
u << choice;
u >> s;
s1 = "Chosen: " + s + "\n";
glk_put_cstring(s1.c_str());
return choice - 1;
}
String GeasGlkInterface::absolute_name(String rel_name, String parent) const {
cerr << "absolute_name ('" << rel_name << "', '" << parent << "')\n";
if (parent[0] != '/')
return rel_name;
if (rel_name[0] == '/') {
cerr << " --> " << rel_name << "\n";
return rel_name;
}
Common::Array<String> path;
uint dir_start = 1, dir_end;
while (dir_start < parent.length()) {
dir_end = dir_start;
while (dir_end < parent.length() && parent[dir_end] != '/')
dir_end ++;
path.push_back(parent.substr(dir_start, dir_end - dir_start));
dir_start = dir_end + 1;
}
path.pop_back();
dir_start = 0;
String tmp;
while (dir_start < rel_name.length()) {
dir_end = dir_start;
while (dir_end < rel_name.length() && rel_name[dir_end] != '/')
dir_end ++;
tmp = rel_name.substr(dir_start, dir_end - dir_start);
dir_start = dir_end + 1;
if (tmp == ".")
continue;
else if (tmp == "..")
path.pop_back();
else
path.push_back(tmp);
}
String rv;
for (uint i = 0; i < path.size(); i ++)
rv = rv + "/" + path[i];
cerr << " ---> " << rv << "\n";
return rv;
}
} // End of namespace Quest
} // End of namespace Glk
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