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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/quest/quest.h"
#include "glk/quest/geas_glk.h"
#include "glk/quest/geas_glk.h"
#include "glk/quest/streams.h"
#include "common/config-manager.h"
#include "common/translation.h"
namespace Glk {
namespace Quest {
Quest *g_vm;
Quest::Quest(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), _saveSlot(-1) {
g_vm = this;
}
void Quest::runGame() {
// Check for savegame
_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
if (!initialize()) {
GUIErrorMessage(_("Could not start Quest game"));
return;
}
playGame();
deinitialize();
}
void Quest::playGame() {
char cur_buf[1024];
char buf[200];
GeasRunner *gr = GeasRunner::get_runner(new GeasGlkInterface());
gr->set_game(String(getFilename().c_str()));
banner = gr->get_banner();
draw_banner();
while (gr->is_running()) {
if (inputwin != mainglkwin)
glk_window_clear(inputwin);
else
glk_put_cstring("\n");
sprintf(cur_buf, "> ");
glk_put_string_stream(inputwinstream, cur_buf);
glk_request_line_event(inputwin, buf, (sizeof buf) - 1, 0);
event_t ev;
ev.type = evtype_None;
while (ev.type != evtype_LineInput) {
glk_select(&ev);
if (shouldQuit())
return;
switch (ev.type) {
case evtype_LineInput:
if (ev.window == inputwin) {
String cmd = String(buf, ev.val1);
if (inputwin == mainglkwin)
ignore_lines = 2;
gr->run_command(cmd);
}
break;
case evtype_Timer:
gr->tick_timers();
break;
case evtype_Arrange:
case evtype_Redraw:
draw_banner();
break;
default:
break;
}
}
}
}
bool Quest::initialize() {
Streams::initialize();
glk_stylehint_set(wintype_TextBuffer, style_User2, stylehint_ReverseColor, 1);
// Open the main window
mainglkwin = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
if (!mainglkwin)
return false;
glk_set_window(mainglkwin);
glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
bannerwin = glk_window_open(mainglkwin,
winmethod_Above | winmethod_Fixed,
1, wintype_TextGrid, 0);
if (use_inputwindow)
inputwin = glk_window_open(mainglkwin,
winmethod_Below | winmethod_Fixed,
1, wintype_TextBuffer, 0);
else
inputwin = NULL;
if (!inputwin)
inputwin = mainglkwin;
inputwinstream = glk_window_get_stream(inputwin);
if (!glk_gestalt(gestalt_Timer, 0)) {
const char *err = "\nNote -- The underlying Glk library does not support"
" timers. If this game tries to use timers, then some"
" functionality may not work correctly.\n\n";
glk_put_string(err);
}
glk_request_timer_events(1000);
ignore_lines = 0;
return true;
}
void Quest::deinitialize() {
Streams::deinitialize();
}
} // End of namespace Quest
} // End of namespace Glk
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