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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_QUEST_QUEST
#define GLK_QUEST_QUEST
#include "glk/glk_api.h"
#include "glk/quest/string.h"
#include "glk/quest/geas_runner.h"
namespace Glk {
namespace Quest {
/**
* Quest game interpreter
*/
class Quest : public GlkAPI {
private:
int _saveSlot;
GeasRunner *_runner;
public:
String banner;
private:
/**
* Engine initialization
*/
bool initialize();
/**
* Engine cleanup
*/
void deinitialize();
/**
* Inner gameplay method
*/
void playGame();
public:
/**
* Constructor
*/
Quest(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Run the game
*/
virtual void runGame() override;
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override {
return INTERPRETER_QUEST;
}
/**
* Returns true if a savegame can be loaded
*/
virtual bool canLoadGameStateCurrently() override {
return _runner != nullptr;
}
/**
* Returns true if the game can be saved
*/
virtual bool canSaveGameStateCurrently() override {
return _runner != nullptr;
}
/**
* Savegames aren't supported for Quest games
*/
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Savegames aren't supported for Quest games
*/
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
/**
* Returns true if a savegame is being loaded directly from the ScummVM launcher
*/
bool loadingSavegame() const { return _saveSlot != -1; }
};
extern Quest *g_vm;
} // End of namespace Quest
} // End of namespace Glk
#endif
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