aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/quest/quest.h
blob: cb0994db5ec8273fe2b9d5f2b1924018b7db577f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GLK_QUEST_QUEST
#define GLK_QUEST_QUEST

#include "glk/glk_api.h"
#include "glk/quest/string.h"

namespace Glk {
namespace Quest {

/**
 * Quest game interpreter
 */
class Quest : public GlkAPI {
private:
	int _saveSlot;
public:
	String banner;
private:
	/**
	 * Engine initialization
	 */
	bool initialize();

	/**
	 * Engine cleanup
	 */
	void deinitialize();

	/**
	 * Inner gameplay method
	 */
	void playGame();
public:
	/**
	 * Constructor
	 */
	Quest(OSystem *syst, const GlkGameDescription &gameDesc);

	/**
	 * Run the game
	 */
	virtual void runGame() override;

	/**
	 * Returns the running interpreter type
	 */
	virtual InterpreterType getInterpreterType() const override {
		return INTERPRETER_QUEST;
	}

	/**
	 * Savegames aren't supported for Quest games
	 */
	virtual bool canLoadGameStateCurrently() override { return false; }

	/**
	 * Savegames aren't supported for Quest games
	 */
	virtual bool canSaveGameStateCurrently() override { return false; }

	/**
	 * Savegames aren't supported for Quest games
	 */
	virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override { return Common::kUnknownError; }

	/**
	 * Savegames aren't supported for Quest games
	 */
	virtual Common::Error writeGameData(Common::WriteStream *ws) override { return Common::kUnknownError; }
};

extern Quest *g_vm;

} // End of namespace Quest
} // End of namespace Glk

#endif