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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_SOUND_H
#define GLK_SOUND_H
#include "glk/glk_types.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/array.h"
namespace Glk {
class Sounds;
/**
* Holds the data for a playing sound
*/
class SoundChannel {
private:
Sounds *_owner;
uint _soundNum;
uint _notify;
Audio::SoundHandle _handle;
public:
uint _rock;
public:
/**
* Constructor
*/
SoundChannel(Sounds *owner);
/**
* Destructor
*/
~SoundChannel();
/**
* Play a sound
*/
uint play(uint soundNum, uint repeats = 1, uint notify = 0);
/**
* Stop playing sound
*/
void stop();
/**
* Poll for whether a playing sound was finished
*/
void poll();
/**
* Change the volume
* @param volume Volume from 0 (silence) to 0x10000 (full volume)
* @param duration Optional duration for a gradual volume change
* @param notify If non-zero, triggers a evtype_VolumeNotify when
* the volume change duration finishes
*/
void setVolume(uint volume, uint duration = 0, uint notify = 0);
/**
* Pause playback
*/
void pause();
/**
* Unpause playback
*/
void unpause();
};
typedef SoundChannel *schanid_t;
/**
* Sound manager
*/
class Sounds {
friend class SoundChannel;
private:
Common::Array<schanid_t> _sounds;
private:
/**
* Remove a sound from the sounds list
*/
void removeSound(schanid_t snd);
public:
~Sounds();
/**
* Create a new channel
*/
schanid_t create(uint rock = 0);
/**
* Used to iterate over the current list of sound channels
*/
schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
/**
* Poll for whether any playing sounds are finished
*/
void poll();
};
} // End of namespace Glk
#endif
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