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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_SOUND_H
#define GLK_SOUND_H
#include "glk/glk_types.h"
#include "audio/audiostream.h"
#include "common/array.h"
namespace Glk {
class Sounds;
/**
* Holds the data for a playing sound
*/
struct SoundChannel {
Sounds *_owner;
Audio::AudioStream *_stream;
glui32 _rock;
/**
* Destructor
*/
SoundChannel() : _stream(nullptr), _rock(0) {}
/**
* Destructor
*/
~SoundChannel();
/**
* Play a sound
*/
void play(uint soundNum);
};
typedef SoundChannel *schanid_t;
/**
* Sound manager
*/
class Sounds {
friend struct SoundChannel;
private:
Common::Array<schanid_t> _sounds;
private:
/**
* Remove a sound from the sounds list
*/
void removeSound(schanid_t snd);
public:
~Sounds();
/**
* Create a new channel
*/
schanid_t create(glui32 rock = 0);
/**
* Used to iterate over the current list of sound channels
*/
schanid_t iterate(schanid_t chan, glui32 *rockptr = nullptr);
};
} // End of namespace Glk
#endif
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