aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/tads/detection.cpp
blob: 4df6d257967ddea603d2c9b787b9b2e98987d88b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/tads/detection.h"
#include "glk/tads/detection_tables.h"
#include "glk/blorb.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/md5.h"
#include "engines/game.h"

namespace Glk {
namespace TADS {

void TADSMetaEngine::getSupportedGames(PlainGameList &games) {
	for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd)
		games.push_back(*pd);
	for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd)
		games.push_back(*pd);
}

GameDescriptor TADSMetaEngine::findGame(const char *gameId) {
	for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd) {
		if (!strcmp(gameId, pd->gameId)) {
			GameDescriptor gd = *pd;
			gd._options = OPTION_TADS2;
			return gd;
		}
	}

	for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd) {
		if (!strcmp(gameId, pd->gameId)) {
			GameDescriptor gd = *pd;
			gd._options = OPTION_TADS3;
			return gd;
		}
	}

	return GameDescriptor::empty();
}

bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	const char *const EXTENSIONS[] = { ".gam", nullptr };

	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		if (file->isDirectory())
			continue;

		Common::String filename = file->getName();
		bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false;
		for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
			hasExt = filename.hasSuffixIgnoreCase(*ext);
		if (!hasExt)
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.seek(0);
		isBlorb = Blorb::isBlorb(gameFile, ID_TAD2) || Blorb::isBlorb(gameFile, ID_TAD3);
		gameFile.close();

		if (!isBlorb && Blorb::hasBlorbExt(filename))
			continue;

		// Check for known games
		const TADSGameDescription *p = TADS_GAMES;
		while (p->_gameId && p->_md5 && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const GameDescriptor &desc = TADS2_GAME_LIST[0];
			gd = DetectedGame(desc._gameId, desc._description, Common::UNK_LANG, Common::kPlatformUnknown);
		} else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}

void TADSMetaEngine::detectClashes(Common::StringMap &map) {
	for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd) {
		if (map.contains(pd->gameId))
			error("Duplicate game Id found - %s", pd->gameId);
		map[pd->gameId] = "";
	}
	for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd) {
		if (map.contains(pd->gameId))
			error("Duplicate game Id found - %s", pd->gameId);
		map[pd->gameId] = "";
	}
}

} // End of namespace TADS
} // End of namespace Glk