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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/game.h"
#include "common/gui_options.h"
#include "common/language.h"
namespace Glk {
namespace TADS {
/**
* Game description
*/
struct TADSGameDescription {
const char *const _gameId;
const char *const _extra;
const char *const _md5;
size_t _filesize;
Common::Language _language;
};
const TADSDescriptor TADS_GAME_LIST[] = {
// TADS 2 Games
{ "tads2", "TADS 2 Game", false },
{ "oncefuture", "Once and Future", false },
// TADS 3 Games
{ "tads3", "TADS 3 Game", true },
{ nullptr, nullptr, false }
};
#define ENTRY0(ID, MD5, FILESIZE) { ID, "", MD5, FILESIZE, Common::EN_ANY }
#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
const TADSGameDescription TADS_GAMES[] = {
ENTRY0("oncefuture", "4ed995d0784520ca6f0ec5391d92f4d8", 909993),
TABLE_END_MARKER
};
} // End of namespace Frotz
} // End of namespace Glk
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