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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/tads/os_glk.h"
#include "glk/tads/tads.h"
#include "glk/tads/os_buffer.h"
namespace Glk {
namespace TADS {
static void redraw_windows(void);
static void os_status_redraw(void);
extern void os_banners_redraw(void);
static char lbuf[256], rbuf[256];
static int curwin = 0;
static int curattr = 0;
winid_t mainwin;
winid_t statuswin;
uint mainfg;
uint mainbg;
uint statusfg;
uint statusbg;
int G_os_pagelength;
int G_os_linewidth;
int G_os_moremode;
char G_os_gamename[OSFNMAX];
/* ------------------------------------------------------------------------ */
/*
* Initialize. This should be called during program startup to
* initialize the OS layer and check OS-specific command-line arguments.
*
* If 'prompt' and 'buf' are non-null, and there are no arguments on the
* given command line, the OS code can use the prompt to ask the user to
* supply a filename, then store the filename in 'buf' and set up
* argc/argv to give a one-argument command string. (This mechanism for
* prompting for a filename is obsolescent, and is retained for
* compatibility with a small number of existing implementations only;
* new implementations should ignore this mechanism and leave the
* argc/argv values unchanged.)
*/
int os_init(int *argc, char *argv[], const char *prompt,
char *buf, int bufsiz)
{
mainwin = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
if (!mainwin)
error("fatal: could not open window!\n");
/* get default colors for main window */
if (!g_vm->glk_style_measure(mainwin, style_Normal, stylehint_TextColor, &mainfg))
mainfg = 0;
if (!g_vm->glk_style_measure(mainwin, style_Normal, stylehint_BackColor, &mainbg))
mainbg = 0;
/* get default colors for status window */
statuswin = g_vm->glk_window_open(mainwin,
winmethod_Above | winmethod_Fixed, 1,
wintype_TextGrid, 0);
if (!g_vm->glk_style_measure(statuswin, style_Normal, stylehint_TextColor, &statusfg))
statusfg = 0;
if (!g_vm->glk_style_measure(statuswin, style_Normal, stylehint_BackColor, &statusbg))
statusbg = 0;
/* close statuswin; reopened on request */
g_vm->glk_window_close(statuswin, 0);
statuswin = nullptr;
g_vm->glk_set_window(mainwin);
strcpy(rbuf, "");
return 0;
}
/*
* Uninitialize. This is called prior to progam termination to reverse
* the effect of any changes made in os_init(). For example, if
* os_init() put the terminal in raw mode, this should restore the
* previous terminal mode. This routine should not terminate the
* program (so don't call exit() here) - the caller might have more
* processing to perform after this routine returns.
*/
void os_uninit(void)
{
}
void os_term(int status) {
g_vm->quitGame();
}
void os_instbrk(int install) {
// No implementation
}
bool os_break() {
return false;
}
void os_sleep_ms(long delay_in_milliseconds) {
g_system->delayMillis(delay_in_milliseconds);
}
/* ------------------------------------------------------------------------ */
/*
* Get system information. 'code' is a SYSINFO_xxx code, which
* specifies what type of information to get. The 'param' argument's
* meaning depends on which code is selected. 'result' is a pointer to
* an integer that is to be filled in with the result value. If the
* code is not known, this function should return false. If the code is
* known, the function should fill in *result and return true.
*/
int os_get_sysinfo(int code, void *param, long *result) {
switch (code)
{
case SYSINFO_TEXT_HILITE:
*result = 1;
return true;
case SYSINFO_BANNERS:
*result = 1;
return true;
case SYSINFO_TEXT_COLORS:
*result = SYSINFO_TXC_RGB;
return true;
#ifdef USE_HTML
case SYSINFO_INTERP_CLASS:
*result = SYSINFO_ICLASS_HTML;
return true;
case SYSINFO_HTML:
*result = 1;
return true;
#else
case SYSINFO_INTERP_CLASS:
*result = SYSINFO_ICLASS_TEXTGUI;
return true;
case SYSINFO_HTML:
*result = 0;
return true;
#endif
case SYSINFO_JPEG:
case SYSINFO_PNG:
case SYSINFO_WAV:
case SYSINFO_MIDI:
case SYSINFO_WAV_MIDI_OVL:
case SYSINFO_WAV_OVL:
case SYSINFO_PREF_IMAGES:
case SYSINFO_PREF_SOUNDS:
case SYSINFO_PREF_MUSIC:
case SYSINFO_PREF_LINKS:
case SYSINFO_MPEG:
case SYSINFO_MPEG1:
case SYSINFO_MPEG2:
case SYSINFO_MPEG3:
case SYSINFO_LINKS_HTTP:
case SYSINFO_LINKS_FTP:
case SYSINFO_LINKS_NEWS:
case SYSINFO_LINKS_MAILTO:
case SYSINFO_LINKS_TELNET:
case SYSINFO_PNG_TRANS:
case SYSINFO_PNG_ALPHA:
case SYSINFO_OGG:
*result = 0;
return true;
default:
return false;
}
}
/* ------------------------------------------------------------------------ */
/*
* Display routines.
*
* Our display model is a simple stdio-style character stream.
*
* In addition, we provide an optional "status line," which is a
* non-scrolling area where a line of text can be displayed. If the status
* line is supported, text should only be displayed in this area when
* os_status() is used to enter status-line mode (mode 1); while in status
* line mode, text is written to the status line area, otherwise (mode 0)
* it's written to the normal main text area. The status line is normally
* shown in a different color to set it off from the rest of the text.
*
* The OS layer can provide its own formatting (word wrapping in
* particular) if it wants, in which case it should also provide pagination
* using os_more_prompt().
*/
/*
* Print a string on the console. These routines come in two varieties:
*
* os_printz - write a NULL-TERMINATED string
*. os_print - write a COUNTED-LENGTH string, which may not end with a null
*
* These two routines are identical except that os_printz() takes a string
* which is terminated by a null byte, and os_print() instead takes an
* explicit length, and a string that may not end with a null byte.
*
* os_printz(str) may be implemented as simply os_print(str, strlen(str)).
*
* The string is written in one of three ways, depending on the status mode
* set by os_status():
*
* status mode == 0 -> write to main text window
*. status mode == 1 -> write to status line
*. anything else -> do not display the text at all
*
* Implementations are free to omit any status line support, in which case
* they should simply suppress all output when the status mode is anything
* other than zero.
*
* The following special characters must be recognized in the displayed
* text:
*
* '\n' - newline: end the current line and move the cursor to the start of
* the next line. If the status line is supported, and the current status
* mode is 1 (i.e., displaying in the status line), then two special rules
* apply to newline handling: newlines preceding any other text should be
* ignored, and a newline following any other text should set the status
* mode to 2, so that all subsequent output is suppressed until the status
* mode is changed with an explicit call by the client program to
* os_status().
*
* '\r' - carriage return: end the current line and move the cursor back to
* the beginning of the current line. Subsequent output is expected to
* overwrite the text previously on this same line. The implementation
* may, if desired, IMMEDIATELY clear the previous text when the '\r' is
* written, rather than waiting for subsequent text to be displayed.
*
* All other characters may be assumed to be ordinary printing characters.
* The routine need not check for any other special characters.
*
*/
void os_printz(const char *str) {
os_print(str, strlen(str));
}
void os_print(const char *str, size_t len) {
if (curwin == 0 && str)
os_put_buffer(str, len);
if (curwin == 1)
{
const char *p;
size_t rem, max;
/* The string requires some fiddling for the status window */
for (p = str, rem = len ; rem != 0 && *p == '\n'; p++, --rem)
;
if (rem != 0 && p[rem-1] == '\n')
--rem;
/* if that leaves anything, update the statusline */
if (rem != 0)
{
max = sizeof(lbuf) - strlen(lbuf) - 1;
strncat(lbuf, p, rem > max ? max : rem);
os_status_redraw();
}
}
}
/*
* Set the status line mode. There are three possible settings:
*
* 0 -> main text mode. In this mode, all subsequent text written with
* os_print() and os_printz() is to be displayed to the main text area.
* This is the normal mode that should be in effect initially. This mode
* stays in effect until an explicit call to os_status().
*
* 1 -> statusline mode. In this mode, text written with os_print() and
* os_printz() is written to the status line, which is usually rendered as
* a one-line area across the top of the terminal screen or application
* window. In statusline mode, leading newlines ('\n' characters) are to
* be ignored, and any newline following any other character must change
* the mode to 2, as though os_status(2) had been called.
*
* 2 -> suppress mode. In this mode, all text written with os_print() and
* os_printz() must simply be ignored, and not displayed at all. This mode
* stays in effect until an explicit call to os_status().
*/
void os_status(int stat)
{
curwin = stat;
if (stat == 1)
{
if (statuswin == NULL)
{
g_vm->glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
statuswin = g_vm->glk_window_open(mainwin,
winmethod_Above | winmethod_Fixed, 1,
wintype_TextGrid, 0);
}
strcpy(lbuf, "");
}
}
/* get the status line mode */
int os_get_status()
{
return curwin;
}
/*
* Set the score value. This displays the given score and turn counts on
* the status line. In most cases, these values are displayed at the right
* edge of the status line, in the format "score/turns", but the format is
* up to the implementation to determine. In most cases, this can simply
* be implemented as follows:
*
*/
void os_score(int score, int turncount)
{
char buf[40];
sprintf(buf, "%d/%d", score, turncount);
os_strsc(buf);
}
/* display a string in the score area in the status line */
void os_strsc(const char *p)
{
snprintf(rbuf, sizeof rbuf, "%s", p);
os_status_redraw();
}
static void os_status_redraw(void) {
char fmt[32];
char buf[256];
uint wid;
uint div;
if (!statuswin)
return;
g_vm->glk_window_get_size(statuswin, &wid, NULL);
div = wid - strlen(rbuf) - 3;
sprintf(fmt, " %%%ds %%s ", - (int)div);
sprintf(buf, fmt, lbuf, rbuf);
g_vm->glk_window_clear(statuswin);
g_vm->glk_set_window(statuswin);
g_vm->glk_set_style(style_User1);
os_put_buffer(buf, strlen(buf));
g_vm->glk_set_window(mainwin);
}
static void redraw_windows(void)
{
os_status_redraw();
os_banners_redraw();
}
/* clear the screen */
void oscls(void)
{
g_vm->glk_window_clear(mainwin);
}
/* ------------------------------------------------------------------------ */
/*
* Set text attributes. Text subsequently displayed through os_print() and
* os_printz() are to be displayed with the given attributes.
*
* 'attr' is a (bitwise-OR'd) combination of OS_ATTR_xxx values. A value
* of zero indicates normal text, with no extra attributes.
*/
void os_set_text_attr(int attr)
{
curattr = attr;
if (curattr & OS_ATTR_BOLD && curattr & OS_ATTR_ITALIC)
g_vm->glk_set_style(style_Alert);
else if (curattr & OS_ATTR_BOLD)
g_vm->glk_set_style(style_Subheader);
else if (curattr & OS_ATTR_ITALIC)
g_vm->glk_set_style(style_Emphasized);
else
g_vm->glk_set_style(style_Normal);
}
/*
* Set the text foreground and background colors. This sets the text
* color for subsequent os_printf() and os_vprintf() calls.
*
* The background color can be OS_COLOR_TRANSPARENT, in which case the
* background color is "inherited" from the current screen background.
* Note that if the platform is capable of keeping old text for
* "scrollback," then the transparency should be a permanent attribute of
* the character - in other words, it should not be mapped to the current
* screen color in the scrollback buffer, because doing so would keep the
* current screen color even if the screen color changes in the future.
*
* Text color support is optional. If the platform doesn't support text
* colors, this can simply do nothing. If the platform supports text
* colors, but the requested color or attributes cannot be displayed, the
* implementation should use the best available approximation.
*/
void os_set_text_color(os_color_t fg, os_color_t bg) {
}
/*
* Set the screen background color. This sets the text color for the
* background of the screen. If possible, this should immediately redraw
* the main text area with this background color. The color is given as an
* OS_COLOR_xxx value.
*
* If the platform is capable of redisplaying the existing text, then any
* existing text that was originally displayed with 'transparent'
* background color should be redisplayed with the new screen background
* color. In other words, the 'transparent' background color of previously
* drawn text should be a permanent attribute of the character - the color
* should not be mapped on display to the then-current background color,
* because doing so would lose the transparency and thus retain the old
* screen color on a screen color change.
*/
void os_set_screen_color(os_color_t color)
{
}
/*
* Set the game title. The output layer calls this routine when a game
* sets its title (via an HTML <title> tag, for example). If it's
* convenient to do so, the OS layer can use this string to set a window
* caption, or whatever else makes sense on each system. Most
* character-mode implementations will provide an empty implementation,
* since there's not usually any standard way to show the current
* application title on a character-mode display.
*/
void os_set_title(const char *title)
{
#ifdef GARGLK
g_vm->garglk_set_story_title(title);
#endif
}
/*
* Show the system-specific MORE prompt, and wait for the user to respond.
* Before returning, remove the MORE prompt from the screen.
*
* This routine is only used and only needs to be implemented when the OS
* layer takes responsibility for pagination; this will be the case on
* most systems that use proportionally-spaced (variable-pitch) fonts or
* variable-sized windows, since on such platforms the OS layer must do
* most of the formatting work, leaving the standard output layer unable
* to guess where pagination should occur.
*
* If the portable output formatter handles the MORE prompt, which is the
* usual case for character-mode or terminal-style implementations, this
* routine is not used and you don't need to provide an implementation.
* Note that HTML TADS provides an implementation of this routine, because
* the HTML renderer handles line breaking and thus must handle
* pagination.
*/
void os_more_prompt()
{
os_printz("\n[more]\n");
os_waitc();
}
/* ------------------------------------------------------------------------ */
/*
* User Input Routines
*/
/*
* Ask the user for a filename, using a system-dependent dialog or other
* mechanism. Returns one of the OS_AFE_xxx status codes (see below).
*
* prompt_type is the type of prompt to provide -- this is one of the
* OS_AFP_xxx codes (see below). The OS implementation doesn't need to
* pay any attention to this parameter, but it can be used if desired to
* determine the type of dialog to present if the system provides
* different types of dialogs for different types of operations.
*
* file_type is one of the OSFTxxx codes for system file type. The OS
* implementation is free to ignore this information, but can use it to
* filter the list of files displayed if desired; this can also be used
* to apply a default suffix on systems that use suffixes to indicate
* file type. If OSFTUNK is specified, it means that no filtering
* should be performed, and no default suffix should be applied.
*/
int os_askfile(const char *prompt, char *fname_buf, int fname_buf_len,
int prompt_type, os_filetype_t file_type)
{
frefid_t fileref;
uint gprompt, gusage;
if (prompt_type == OS_AFP_OPEN)
gprompt = filemode_Read;
else
gprompt = filemode_ReadWrite;
if (file_type == OSFTSAVE || file_type == OSFTT3SAV)
gusage = fileusage_SavedGame;
else if (file_type == OSFTLOG || file_type == OSFTTEXT)
gusage = fileusage_Transcript;
else
gusage = fileusage_Data;
fileref = g_vm->glk_fileref_create_by_prompt(gusage, (FileMode)gprompt, 0);
if (fileref == NULL)
return OS_AFE_CANCEL;
strcpy(fname_buf, g_vm->garglk_fileref_get_name(fileref));
g_vm->glk_fileref_destroy(fileref);
return OS_AFE_SUCCESS;
}
/*
* Read a string of input. Fills in the buffer with a null-terminated
* string containing a line of text read from the standard input. The
* returned string should NOT contain a trailing newline sequence. On
* success, returns 'buf'; on failure, including end of file, returns a
* null pointer.
*/
unsigned char *os_gets(unsigned char *buf, size_t buflen)
{
event_t event;
char *b = (char *)buf;
os_get_buffer(b, buflen, 0);
do
{
g_vm->glk_select(&event);
if (event.type == evtype_Arrange)
redraw_windows();
}
while (event.type != evtype_LineInput);
return (unsigned char *)os_fill_buffer(b, event.val1);
}
/*
* Read a string of input with an optional timeout. This behaves like
* os_gets(), in that it allows the user to edit a line of text (ideally
* using the same editing keys that os_gets() does), showing the line of
* text under construction during editing. This routine differs from
* os_gets() in that it returns if the given timeout interval expires
* before the user presses Return (or the local equivalent).
*
* If the user presses Return before the timeout expires, we store the
* command line in the given buffer, just as os_gets() would, and we
* return OS_EVT_LINE. We also update the display in the same manner that
* os_gets() would, by moving the cursor to a new line and scrolling the
* displayed text as needed.
*
* If a timeout occurs before the user presses Return, we store the
* command line so far in the given buffer, statically store the cursor
* position, insert mode, buffer text, and anything else relevant to the
* editing state, and we return OS_EVT_TIMEOUT.
*
* If the implementation does not support the timeout operation, this
* routine should simply return OS_EVT_NOTIMEOUT immediately when called;
* the routine should not allow the user to perform any editing if the
* timeout is not supported. Callers must use the ordinary os_gets()
* routine, which has no timeout capabilities, if the timeout is not
* supported.
*
* When we return OS_EVT_TIMEOUT, the caller is responsible for doing one
* of two things.
*
* The first possibility is that the caller performs some work that
* doesn't require any display operations (in other words, the caller
* doesn't invoke os_printf, os_getc, or anything else that would update
* the display), and then calls os_gets_timeout() again. In this case, we
* will use the editing state that we statically stored before we returned
* OS_EVT_TIMEOUT to continue editing where we left off. This allows the
* caller to perform some computation in the middle of user command
* editing without interrupting the user - the extra computation is
* transparent to the user, because we act as though we were still in the
* midst of the original editing.
*
* The second possibility is that the caller wants to update the display.
* In this case, the caller must call os_gets_cancel() BEFORE making any
* display changes. Then, the caller must do any post-input work of its
* own, such as updating the display mode (for example, closing HTML font
* tags that were opened at the start of the input). The caller is now
* free to do any display work it wants.
*
* If we have information stored from a previous call that was interrupted
* by a timeout, and os_gets_cancel(true) was never called, we will resume
* editing where we left off when the cancelled call returned; this means
* that we'll restore the cursor position, insertion state, and anything
* else relevant. Note that if os_gets_cancel(false) was called, we must
* re-display the command line under construction, but if os_gets_cancel()
* was never called, we will not have to make any changes to the display
* at all.
*
* Note that when resuming an interrupted editing session (interrupted via
* os_gets_cancel()), the caller must re-display the prompt prior to
* invoking this routine.
*
* Note that we can return OS_EVT_EOF in addition to the other codes
* mentioned above. OS_EVT_EOF indicates that an error occurred reading,
* which usually indicates that the application is being terminated or
* that some hardware error occurred reading the keyboard.
*
* If 'use_timeout' is false, the timeout should be ignored. Without a
* timeout, the function behaves the same as os_gets(), except that it
* will resume editing of a previously-interrupted command line if
* appropriate. (This difference is why the timeout is optional: a caller
* might not need a timeout, but might still want to resume a previous
* input that did time out, in which case the caller would invoke this
* routine with use_timeout==false. The regular os_gets() would not
* satisfy this need, because it cannot resume an interrupted input.)
*/
#if defined GLK_TIMERS && defined GLK_MODULE_LINE_ECHO
static char * timebuf = NULL;
static size_t timelen = 0;
#endif
int os_gets_timeout(unsigned char *buf, size_t bufl,
unsigned long timeout_in_milliseconds, int use_timeout)
{
#if defined GLK_TIMERS && defined GLK_MODULE_LINE_ECHO
int timer = use_timeout ? timeout_in_milliseconds : 0;
int timeout = 0;
int initlen = 0;
event_t event;
/* restore saved buffer contents */
if (timebuf)
{
assert(timelen && timelen <= bufl);
memcpy(buf, timebuf, timelen);
initlen = timelen - 1;
buf[initlen] = 0;
free(timebuf);
timebuf = 0;
}
/* start timer and turn off line echo */
if (timer)
{
g_vm->glk_request_timer_events(timer);
g_vm->glk_set_echo_line_event(mainwin, 0);
}
os_get_buffer(buf, bufl, initlen);
do
{
g_vm->glk_select(&event);
if (event.type == evtype_Arrange)
redraw_windows();
else if (event.type == evtype_Timer && (timeout = 1))
g_vm->glk_cancel_line_event(mainwin, &event);
}
while (event.type != evtype_LineInput);
char *res = os_fill_buffer(buf, event.val1);
/* stop timer and turn on line echo */
if (timer)
{
g_vm->glk_request_timer_events(0);
g_vm->glk_set_echo_line_event(mainwin, 1);
}
/* save or print buffer contents */
if (res && timer)
{
if (timeout)
{
timelen = strlen(buf) + 1;
timebuf = malloc(timelen);
memcpy(timebuf, buf, timelen);
}
else
{
g_vm->glk_set_style(style_Input);
os_print(buf, strlen(buf));
os_print("\n", 1);
g_vm->glk_set_style(style_Normal);
}
}
return timeout ? OS_EVT_TIMEOUT : res ? OS_EVT_LINE : OS_EVT_EOF;
#else
return OS_EVT_NOTIMEOUT;
#endif
}
/*
* Cancel an interrupted editing session. This MUST be called if any
* output is to be displayed after a call to os_gets_timeout() returns
* OS_EVT_TIMEOUT.
*
* 'reset' indicates whether or not we will forget the input state saved
* by os_gets_timeout() when it last returned. If 'reset' is true, we'll
* clear the input state, so that the next call to os_gets_timeout() will
* start with an empty input buffer. If 'reset' is false, we will retain
* the previous input state, if any; this means that the next call to
* os_gets_timeout() will re-display the same input buffer that was under
* construction when it last returned.
*
* This routine need not be called if os_gets_timeout() is to be called
* again with no other output operations between the previous
* os_gets_timeout() call and the next one.
*
* Note that this routine needs only a trivial implementation when
* os_gets_timeout() is not supported (i.e., the function always returns
* OS_EVT_NOTIMEOUT).
*/
void os_gets_cancel(int reset)
{
#if defined GLK_TIMERS && defined GLK_MODULE_LINE_ECHO
if (timebuf)
{
g_vm->glk_set_style(style_Input);
os_print(timebuf, strlen(timebuf));
os_print("\n", 1);
g_vm->glk_set_style(style_Normal);
if (reset)
{
free(timebuf);
timebuf = 0;
}
}
#endif
}
/*
* Read a character from the keyboard. For extended keystrokes, this
* function returns zero, and then returns the CMD_xxx code for the
* extended keystroke on the next call. For example, if the user
* presses the up-arrow key, the first call to os_getc() should return
* 0, and the next call should return CMD_UP. Refer to the CMD_xxx
* codes below.
*
* os_getc() should return a high-level, translated command code for
* command editing. This means that, where a functional interpretation
* of a key and the raw key-cap interpretation both exist as CMD_xxx
* codes, the functional interpretation should be returned. For
* example, on Unix, Ctrl-E is conventionally used in command editing to
* move to the end of the line, following Emacs key bindings. Hence,
* os_getc() should return CMD_END for this keystroke, rather than
* (CMD_CTRL + 'E' - 'A'), because CMD_END is the high-level command
* code for the operation.
*
* The translation ability of this function allows for system-dependent
* key mappings to functional meanings.
*/
static int glktotads(unsigned int key)
{
if (key < 256)
return key;
switch (key)
{
case keycode_Up:
return CMD_UP;
case keycode_Down:
return CMD_DOWN;
case keycode_Left:
return CMD_LEFT;
case keycode_Right:
return CMD_RIGHT;
case keycode_PageUp:
return CMD_PGUP;
case keycode_PageDown:
return CMD_PGDN;
case keycode_Home:
return CMD_HOME;
case keycode_End:
return CMD_END;
case keycode_Func1:
return CMD_F1;
case keycode_Func2:
return CMD_F2;
case keycode_Func3:
return CMD_F3;
case keycode_Func4:
return CMD_F4;
case keycode_Func5:
return CMD_F5;
case keycode_Func6:
return CMD_F6;
case keycode_Func7:
return CMD_F7;
case keycode_Func8:
return CMD_F8;
case keycode_Func9:
return CMD_F9;
case keycode_Func10:
return CMD_F10;
default:
return 0;
}
}
static int bufchar = 0;
static int waitchar = 0;
static int timechar = 0;
static int getglkchar(void)
{
event_t event;
timechar = 0;
g_vm->glk_request_char_event(mainwin);
do
{
g_vm->glk_select(&event);
if (event.type == evtype_Arrange)
redraw_windows();
else if (event.type == evtype_Timer)
timechar = 1;
}
while (event.type != evtype_CharInput && event.type != evtype_Timer);
g_vm->glk_cancel_char_event(mainwin);
return timechar ? 0 : event.val1;
}
int os_getc(void)
{
unsigned int c;
if (bufchar)
{
c = bufchar;
bufchar = 0;
return c;
}
c = waitchar ? waitchar : getglkchar();
waitchar = 0;
if (c == keycode_Return)
c = '\n';
else if (c == keycode_Tab)
c = '\t';
else if (c == keycode_Escape)
c = 27;
if (c < 256)
return c;
bufchar = glktotads(c);
return 0;
}
/*
* Read a character from the keyboard, following the same protocol as
* os_getc() for CMD_xxx codes (i.e., when an extended keystroke is
* encountered, os_getc_raw() returns zero, then returns the CMD_xxx code
* on the subsequent call).
*
* This function differs from os_getc() in that this function returns the
* low-level, untranslated key code whenever possible. This means that,
* when a functional interpretation of a key and the raw key-cap
* interpretation both exist as CMD_xxx codes, this function returns the
* key-cap interpretation. For the Unix Ctrl-E example in the comments
* describing os_getc() above, this function should return 5 (the ASCII
* code for Ctrl-E), because the CMD_CTRL interpretation is the low-level
* key code.
*
* This function should return all control keys using their ASCII control
* codes, whenever possible. Similarly, this function should return ASCII
* 27 for the Escape key, if possible.
*
* For keys for which there is no portable ASCII representation, this
* should return the CMD_xxx sequence. So, this function acts exactly the
* same as os_getc() for arrow keys, function keys, and other special keys
* that have no ASCII representation. This function returns a
* non-translated version ONLY when an ASCII representation exists - in
* practice, this means that this function and os_getc() vary only for
* CTRL keys and Escape.
*/
int os_getc_raw(void)
{
return os_getc();
}
/* wait for a character to become available from the keyboard */
void os_waitc(void)
{
waitchar = getglkchar();
}
/*
* Get an input event. The event types are shown above. If use_timeout
* is false, this routine should simply wait until one of the events it
* recognizes occurs, then return the appropriate information on the
* event. If use_timeout is true, this routine should return
* OS_EVT_TIMEOUT after the given number of milliseconds elapses if no
* event occurs first.
*
* This function is not obligated to obey the timeout. If a timeout is
* specified and it is not possible to obey the timeout, the function
* should simply return OS_EVT_NOTIMEOUT. The trivial implementation
* thus checks for a timeout, returns an error if specified, and
* otherwise simply waits for the user to press a key.
*/
int os_get_event(unsigned long timeout_in_milliseconds, int use_timeout,
os_event_info_t *info)
{
#ifdef GLK_TIMERS
/* start timer */
int timer = use_timeout ? timeout_in_milliseconds : 0;
if (timer)
g_vm->glk_request_timer_events(timer);
#else
/* we can't handle timeouts */
if (use_timeout)
return OS_EVT_NOTIMEOUT;
#endif
/* get a key */
info->key[0] = os_getc_raw();
if (info->key[0] == 0 && timechar == 0)
info->key[1] = os_getc_raw();
#ifdef GLK_TIMERS
/* stop timer */
if (timer)
g_vm->glk_request_timer_events(0);
#endif
/* return the event */
return timechar ? OS_EVT_TIMEOUT : OS_EVT_KEY;
}
osfildef *os_exeseek(const char *argv0, const char *typ) {
return nullptr;
}
int os_get_str_rsc(int id, char *buf, size_t buflen) {
strcpy(buf, "");
return 0;
}
void os_dbg_printf(const char *fmt, ...) {
// No implementation, since ScummGlk doesn't yet implement a debugger
}
void os_dbg_vprintf(const char *fmt, va_list args) {
// No implementation, since ScummGlk doesn't yet implement a debugger
}
int os_vasprintf(char **bufptr, const char *fmt, va_list ap) {
Common::String s = Common::String::vformat(fmt, ap);
*bufptr = (char *)malloc(s.size() + 1);
strcpy(*bufptr, s.c_str());
return s.size();
}
int os_paramfile(char *buf) {
return false;
}
void os_rand(long *val) {
*val = g_vm->getRandomNumber(0x7fffffff);
}
long os_get_sys_clock_ms() {
return g_system->getMillis();
}
void os_xlat_html4(unsigned int html4_char, char *result, size_t result_len) {
/* Return all standard Latin-1 characters as-is */
if (html4_char <= 128 || (html4_char >= 160 && html4_char <= 255))
result[0] = (unsigned char)html4_char;
else {
switch (html4_char) {
case 130: /* single back quote */
result[0] = '`'; break;
case 132: /* double back quote */
result[0] = '\"'; break;
case 153: /* trade mark */
strcpy(result, "(tm)"); return;
case 140: /* OE ligature */
case 338: /* OE ligature */
strcpy(result, "OE"); return;
case 339: /* oe ligature */
strcpy(result, "oe"); return;
case 159: /* Yuml */
result[0] = (char)255; return;
case 376: /* Y with diaresis */
result[0] = 'Y'; break;
case 352: /* S with caron */
result[0] = 'S'; break;
case 353: /* s with caron */
result[0] = 's'; break;
case 150: /* en dash */
case 8211: /* en dash */
result[0] = '-'; break;
case 151: /* em dash */
case 8212: /* em dash */
strcpy(result, "--"); return;
case 145: /* left single quote */
case 8216: /* left single quote */
result[0] = '`'; break;
case 146: /* right single quote */
case 8217: /* right single quote */
case 8218: /* single low-9 quote */
result[0] = '\''; break;
case 147: /* left double quote */
case 148: /* right double quote */
case 8220: /* left double quote */
case 8221: /* right double quote */
case 8222: /* double low-9 quote */
result[0] = '\"'; break;
case 8224: /* dagger */
case 8225: /* double dagger */
case 8240: /* per mille sign */
result[0] = ' '; break;
case 139: /* single left-pointing angle quote */
case 8249: /* single left-pointing angle quote */
result[0] = '<'; break;
case 155: /* single right-pointing angle quote */
case 8250: /* single right-pointing angle quote */
result[0] = '>'; break;
case 8482: /* small tilde */
result[0] = '~'; break;
default:
/* unmappable character - return space */
result[0] = (unsigned char)' ';
}
}
result[1] = 0;
}
#ifndef os_tzset
void os_tzset() {}
#endif
void os_nonstop_mode(int flag) {}
void os_advise_load_charmap(const char *id, const char *ldesc, const char *sysinfo) {}
void os_gen_charmap_filename(char *filename, char *internal_id, char *argv0) {}
int os_input_dialog(int icon_id, const char *prompt, int standard_button_set,
const char **buttons, int button_count, int default_index, int cancel_index) {
// CUrrently unsupported
return 0;
}
void os_flush() {
g_vm->glk_tick();
}
char *os_strlwr(char *s) {
for (char *p = s; *p; ++p)
*p = tolower(*p);
return s;
}
void os_expause() {
#ifdef USE_EXPAUSE
os_printz("(Strike any key to exit...)");
os_flush();
os_waitc();
#endif /* USE_EXPAUSE */
}
void os_plain(void) {}
int memicmp(const char *s1, const char *s2, int len) {
Common::String cs1(s1, len);
Common::String cs2(s2, len);
return cs1.compareToIgnoreCase(cs2);
}
} // End of namespace TADS
} // End of namespace Glk
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