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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/tads/tads.h"
#include "common/config-manager.h"
#include "common/translation.h"
namespace Glk {
namespace TADS {
TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
/*
* GLK Initialization
*/
// Open the story window
story_win = glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
if (!story_win)
error("fatal: could not open window!\n");
// get default colors for main window
if (!glk_style_measure(story_win, style_Normal, stylehint_TextColor, &mainfg))
mainfg = 0;
if (!glk_style_measure(story_win, style_Normal, stylehint_BackColor, &mainbg))
mainbg = 0;
// get default colors for status window
status_win = glk_window_open(story_win, winmethod_Above | winmethod_Fixed, 1,
wintype_TextGrid, 0);
if (!glk_style_measure(status_win, style_Normal, stylehint_TextColor, &statusfg))
statusfg = 0;
if (!glk_style_measure(status_win, style_Normal, stylehint_BackColor, &statusbg))
statusbg = 0;
// close status window; reopened on request
glk_window_close(status_win, 0);
status_win = nullptr;
glk_set_window(story_win);
}
Common::Error TADS::loadGameData(strid_t file) {
// TODO
return Common::kNoError;
}
Common::Error TADS::saveGameData(strid_t file, const Common::String &desc) {
// TODO
return Common::kNoError;
}
} // End of namespace TADS
} // End of namespace Glk
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