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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/tads/tads2/list.h"
#include "glk/tads/tads2/data.h"

namespace Glk {
namespace TADS {
namespace TADS2 {

void lstadv(uchar **lstp, uint *sizp)
{
	uint siz;

	siz = datsiz(**lstp, (*lstp) + 1) + 1;
	assert(siz <= *sizp);
	*lstp += siz;
	*sizp -= siz;
}

} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk