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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/tads/tads2/memory_cache_heap.h"
#include "glk/tads/tads2/error.h"
namespace Glk {
namespace TADS {
namespace TADS2 {
/* global to keep track of all allocations */
IF_DEBUG(ulong mchtotmem;)
uchar *mchalo(errcxdef *ctx, size_t siz, const char *comment) {
uchar *ret;
VARUSED(comment);
IF_DEBUG(mchtotmem += siz;)
ret = (uchar *)osmalloc(siz);
if (ret)
return(ret);
else {
errsig(ctx, ERR_NOMEM);
NOTREACHEDV(uchar *);
return 0;
}
}
} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk
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