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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_TADS_TADS2_REGEX
#define GLK_TADS_TADS2_REGEX
#include "common/array.h"
#include "glk/tads/tads2/error_handling.h"
namespace Glk {
namespace TADS {
namespace TADS2 {
/* state ID */
typedef int re_state_id;
/* invalid state ID - used to mark null machines */
#define RE_STATE_INVALID ((re_state_id)-1)
/* first valid state ID */
#define RE_STATE_FIRST_VALID ((re_state_id)0)
/* ------------------------------------------------------------------------ */
/*
* Group register structure. Each register keeps track of the starting
* and ending offset of the group's text.
*/
typedef struct
{
const char *start_ofs;
const char *end_ofs;
} re_group_register;
/* number of group registers we keep */
#define RE_GROUP_REG_CNT 10
/* ------------------------------------------------------------------------ */
/*
* Denormalized state transition tuple. Each tuple represents the
* complete set of transitions out of a particular state. A particular
* state can have one character transition, or two epsilon transitions.
* Note that we don't need to store the state ID in the tuple, because
* the state ID is the index of the tuple in an array of state tuples.
*/
typedef struct
{
/* the character we must match to transition to the target state */
char ch;
/* the target states */
re_state_id next_state_1;
re_state_id next_state_2;
/* character range match table, if used */
unsigned char *char_range;
/* flags */
unsigned char flags;
} re_tuple;
/*
* Tuple flags
*/
/* this state is the start of a group - the 'ch' value is the group ID */
#define RE_STATE_GROUP_BEGIN 0x02
/* this state is the end of a group - 'ch' is the group ID */
#define RE_STATE_GROUP_END 0x04
/* ------------------------------------------------------------------------ */
/*
* Regular expression compilation context structure. This tracks the
* state of the compilation and stores the resources associated with the
* compiled expression.
*/
typedef struct
{
/* error context */
errcxdef *errctx;
/* next available state ID */
re_state_id next_state;
/*
* The array of transition tuples. We'll allocate this array and
* expand it as necessary.
*/
re_tuple *tuple_arr;
/* number of transition tuples allocated in the array */
int tuples_alloc;
/* current group ID */
int cur_group;
/* group registers */
re_group_register regs[RE_GROUP_REG_CNT];
/*
* Buffer for retaining a copy of the last string we scanned. We
* retain our own copy of each string, and point the group registers
* into this copy rather than the caller's original string -- this
* ensures that the group registers remain valid even after the
* caller has deallocated the original string.
*/
char *strbuf;
/* length of the string currently in the buffer */
size_t curlen;
/* size of the buffer allocated to strbuf */
size_t strbufsiz;
} re_context;
/* ------------------------------------------------------------------------ */
/*
* Status codes
*/
typedef enum
{
/* success */
RE_STATUS_SUCCESS = 0,
/* compilation error - group nesting too deep */
RE_STATUS_GROUP_NESTING_TOO_DEEP
} re_status_t;
/* ------------------------------------------------------------------------ */
/*
* Initialize the context. The memory for the context structure itself
* must be allocated and maintained by the caller.
*/
void re_init(re_context *ctx, errcxdef *errctx);
/*
* Delete the context - frees structures associated with the context.
* Does NOT free the memory used by the context structure itself.
*/
void re_delete(re_context *ctx);
/*
* Compile an expression and search for a match within the given string.
* Returns the offset of the match, or -1 if no match was found.
*/
int re_compile_and_search(re_context *ctx,
const char *pattern, size_t patlen,
const char *searchstr, size_t searchlen,
int *result_len);
/*
* Compile an expression and check for a match. Returns the length of
* the match if we found a match, -1 if we found no match. This is not
* a search function; we merely match the leading substring of the given
* string to the given pattern.
*/
int re_compile_and_match(re_context *ctx,
const char *pattern, size_t patlen,
const char *searchstr, size_t searchlen);
} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk
#endif
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