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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/tads/tads2/tads2.h"
#include "glk/tads/tads2/appctx.h"
#include "glk/tads/tads2/runtime_app.h"
#include "glk/tads/tads2/os.h"
namespace Glk {
namespace TADS {
namespace TADS2 {
TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) {
}
void TADS2::runGame() {
// Initialize the OS layer
os_init(nullptr, nullptr, 0, 0, 0);
os_instbrk(true);
char name[255];
strcpy(name, getFilename().c_str());
char *argv[2] = { nullptr, name };
trdmain(2, argv, nullptr, ".sav");
os_instbrk(false);
os_uninit();
}
} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk
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