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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_UNICODE_H
#define GLK_UNICODE_H
#include "glk/glk_types.h"
namespace Glk {
typedef uint gli_case_block_t[2]; // upper, lower
enum BufferChangeCase { CASE_UPPER = 0, CASE_LOWER = 1, CASE_TITLE = 2, CASE_IDENT = 3 };
enum BufferChangeCond { COND_ALL = 0, COND_LINESTART = 1 };
/*
* Get the length of a unicode string
*/
size_t strlen_uni(const uint32 *s);
/**
* Apply a case change to the buffer. The len is the length of the buffer
* array; numchars is the number of characters originally in it. (This
* may be less than len.) The result will be clipped to fit len, but
* the return value will be the full number of characters that the
*converted string should have contained.
*/
extern uint bufferChangeCase(uint32 *buf, uint len,
uint numchars, BufferChangeCase destcase, BufferChangeCond cond, int changerest);
} // End of namespace Glk
#endif
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