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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_UTILS_H
#define GLK_UTILS_H
#include "common/rect.h"
#include "glk/glk_types.h"
namespace Glk {
typedef Common::Point Point;
struct Rect : public Common::Rect {
public:
static Rect fromXYWH(int x, int y, int w, int h) {
return Rect(x, y, x + w, y + h);
}
Rect() : Common::Rect() {}
Rect(int16 w, int16 h) : Common::Rect(w, h) {}
Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {}
};
/**
* Converts a decimal or hexadecimal string into a number
*/
int strToInt(const char *s);
} // End of namespace Glk
#endif
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