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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_WINDOW_PAIR_H
#define GLK_WINDOW_PAIR_H
#include "glk/windows.h"
namespace Glk {
/**
* Pair window
*/
class PairWindow : public Window {
public:
Window *_child1, *_child2;
// split info...
glui32 _dir; ///< winmethod_Left, Right, Above, or Below
bool _vertical, _backward; ///< flags
glui32 _division; ///< winmethod_Fixed or winmethod_Proportional
Window *_key; ///< nullptr or a leaf-descendant (not a Pair)
int _keyDamage; ///< used as scratch space in window closing
glui32 _size; ///< size value
bool _wBorder; ///< If windows are separated by border
public:
/**
* Constructor
*/
PairWindow(Windows *windows, glui32 method, Window *key, glui32 size);
/**
* Destructor
*/
~PairWindow();
/**
* Rearranges the window
*/
virtual void rearrange(const Rect &box) override;
/**
* Redraw the window
*/
virtual void redraw() override;
virtual void getArrangement(glui32 *method, glui32 *size, Window **keyWin) override;
virtual void setArrangement(glui32 method, glui32 size, Window *keyWin) override;
/**
* Click the window
*/
virtual void click(const Point &newPos) override;
};
} // End of namespace Glk
#endif
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