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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "gnap/gnap.h"
#include "gnap/character.h"

namespace Gnap {

Character::Character(GnapEngine *vm) : _vm(vm) {
	_pos = Common::Point(0, 0);
	_idleFacing = kDirNone;
	_actionStatus = 0;
}

Character::~Character() {}

PlayerGnap::PlayerGnap(GnapEngine * vm) : Character(vm) {}

PlayerPlat::PlayerPlat(GnapEngine * vm) : Character(vm) {}

} // End of namespace Gnap