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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_GNAP_H
#define GNAP_GNAP_H
#include "common/array.h"
#include "common/events.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/winexe.h"
#include "common/winexe_pe.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
#include "graphics/wincursor.h"
#include "graphics/fontman.h"
#include "graphics/font.h"
#include "graphics/fonts/ttf.h"
#include "gnap/debugger.h"
#include "gnap/resource.h"
#include "gnap/scenes/scenecore.h"
#include "gnap/character.h"
#include "gnap/music.h"
struct ADGameDescription;
namespace Gnap {
class DatManager;
class SequenceResource;
class SpriteResource;
class GameSys;
class SoundMan;
class MusicPlayer;
#define GNAP_SAVEGAME_VERSION 2
struct MouseButtonState {
bool _left;
bool _right;
MouseButtonState() : _left(false), _right(false) {
}
};
struct Hotspot {
Common::Rect _rect;
uint16 _flags;
bool isPointInside(Common::Point pos) const {
return _rect.contains(pos);
}
bool isFlag(uint16 flag) const {
return (_flags & flag) != 0;
}
void clearRect() {
_rect = Common::Rect(0, 0, 0, 0);
}
};
const int kMaxTimers = 10;
enum GnapDebugChannels {
kDebugBasic = 1 << 0,
kDebugMusic = 1 << 1
};
enum {
SF_NONE = 0x0000,
SF_LOOK_CURSOR = 0x0001,
SF_GRAB_CURSOR = 0x0002,
SF_TALK_CURSOR = 0x0004,
SF_PLAT_CURSOR = 0x0008,
SF_DISABLED = 0x0010,
SF_WALKABLE = 0x0020,
SF_EXIT_L_CURSOR = 0x0040,
SF_EXIT_R_CURSOR = 0x0080,
SF_EXIT_U_CURSOR = 0x0100,
SF_EXIT_D_CURSOR = 0x0200,
SF_EXIT_NW_CURSOR = 0x0400,
SF_EXIT_NE_CURSOR = 0x0800,
SF_EXIT_SW_CURSOR = 0x1000,
SF_EXIT_SE_CURSOR = 0x2000
};
enum {
LOOK_CURSOR = 0,
GRAB_CURSOR = 1,
TALK_CURSOR = 2,
PLAT_CURSOR = 3,
NOLOOK_CURSOR = 4,
NOGRAB_CURSOR = 5,
NOTALK_CURSOR = 6,
NOPLAT_CURSOR = 7,
EXIT_L_CURSOR = 8,
EXIT_R_CURSOR = 9,
EXIT_U_CURSOR = 10,
EXIT_D_CURSOR = 11,
EXIT_NE_CURSOR = 12,
EXIT_NW_CURSOR = 13,
EXIT_SE_CURSOR = 14,
EXIT_SW_CURSOR = 15,
WAIT_CURSOR = 16
};
enum {
kGSPullOutDevice = 0,
kGSPullOutDeviceNonWorking = 1,
kGSIdle = 2,
kGSBrainPulsating = 3,
kGSImpossible = 4,
kGSScratchingHead = 5,
kGSDeflect = 6,
kGSUseDevice = 7,
kGSMoan1 = 8,
kGSMoan2 = 9
};
enum {
kItemMagazine = 0,
kItemMud = 1,
kItemGrass = 2,
kItemDisguise = 3,
kItemNeedle = 4,
kItemTwig = 5,
kItemGas = 6,
kItemKeys = 7,
kItemDice = 8,
kItemTongs = 9,
kItemQuarter = 10,
kItemQuarterWithHole = 11,
kItemDiceQuarterHole = 12,
kItemWrench = 13,
kItemCowboyHat = 14,
kItemGroceryStoreHat = 15,
kItemBanana = 16,
kItemTickets = 17,
kItemPicture = 18,
kItemEmptyBucket = 19,
kItemBucketWithBeer = 20,
kItemBucketWithPill = 21,
kItemPill = 22,
kItemHorn = 23,
kItemJoint = 24,
kItemChickenBucket = 25,
kItemGum = 26,
kItemSpring = 27,
kItemLightbulb = 28,
kItemCereals = 29
};
enum {
kGFPlatypus = 0,
kGFMudTaken = 1,
kGFNeedleTaken = 2,
kGFTwigTaken = 3,
kGFUnk04 = 4,
kGFKeysTaken = 5,
kGFGrassTaken = 6,
kGFBarnPadlockOpen = 7,
kGFTruckFilledWithGas = 8,
kGFTruckKeysUsed = 9,
kGFPlatypusDisguised = 10,
kGFSceneFlag1 = 11,
kGFGnapControlsToyUFO = 12,
kGFUnk13 = 13, // Tongue Fight Won?
kGFUnk14 = 14,
kGFSpringTaken = 15,
kGFUnk16 = 16,
kGFJointTaken = 17,
kGFUnk18 = 18,
kGFGroceryStoreHatTaken = 19,
kGFPictureTaken = 20,
kGFUnk21 = 21,
kGFUnk22 = 22,
kGFUnk23 = 23,
kGFUnk24 = 24,
kGFUnk25 = 25,
kGFPlatypusTalkingToAssistant = 26,
kGFUnk27 = 27,
kGFUnk28 = 28,
kGFGasTaken = 29,
kGFUnk30 = 30,
kGFUnk31 = 31
};
struct GnapSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
};
class GnapEngine : public Engine {
protected:
Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
GnapEngine(OSystem *syst, const ADGameDescription *gd);
~GnapEngine();
private:
const ADGameDescription *_gameDescription;
Graphics::PixelFormat _pixelFormat;
int _loadGameSlot;
public:
Common::RandomSource *_random;
Common::PEResources *_exe;
DatManager *_dat;
SpriteCache *_spriteCache;
SoundCache *_soundCache;
SequenceCache *_sequenceCache;
GameSys *_gameSys;
SoundMan *_soundMan;
Debugger *_debugger;
Scene *_scene;
PlayerGnap *_gnap;
PlayerPlat *_plat;
MusicPlayer *_music;
Graphics::Font *_font;
Common::MemoryWriteStreamDynamic *_tempThumbnail;
int _lastUpdateClock;
bool _gameDone;
byte _keyPressState[512];
byte _keyDownState[512];
bool _isPaused;
Graphics::Surface *_pauseSprite;
int _timers[kMaxTimers], _savedTimers[kMaxTimers];
MouseButtonState _mouseButtonState;
MouseButtonState _mouseClickState;
uint32 _keyStatus1[2];
bool _sceneSavegameLoaded, _wasSavegameLoaded;
Graphics::Surface *_backgroundSurface;
int _prevSceneNum, _currentSceneNum, _newSceneNum;
bool _sceneDone, _sceneWaiting;
uint32 _inventory, _gameFlags;
Hotspot _hotspots[20];
Common::Point _hotspotsWalkPos[20];
int _hotspotsCount;
int _sceneClickedHotspot;
bool _isWaiting;
bool _isLeavingScene;
bool _isStockDatLoaded;
int _newCursorValue, _cursorValue;
int _verbCursor, _cursorIndex;
Common::Point _mousePos;
int _leftClickMouseX, _leftClickMouseY;
Graphics::Surface *_grabCursorSprite;
int _currGrabCursorX, _currGrabCursorY;
int _grabCursorSpriteIndex, _newGrabCursorSpriteIndex;
Graphics::Surface *_fullScreenSprite;
int _fullScreenSpriteId;
int _deviceX1, _deviceY1, _deviceX2, _deviceY2;
int _soundTimerIndexA;
int _soundTimerIndexB;
int _soundTimerIndexC;
int _idleTimerIndex;
void updateEvents();
void gameUpdateTick();
void saveTimers();
void restoreTimers();
void pauseGame();
void resumeGame();
void updatePause();
int getRandom(int max);
int readSavegameDescription(int savegameNum, Common::String &description);
int loadSavegame(int savegameNum);
Common::Error saveGameState(int slot, const Common::String &desc);
Common::Error loadGameState(int slot);
Common::String generateSaveName(int slot);
void synchronize(Common::Serializer &s);
void writeSavegameHeader(Common::OutSaveFile *out, GnapSavegameHeader &header);
static bool readSavegameHeader(Common::InSaveFile *in, GnapSavegameHeader &header);
void delayTicks(int val, int idx, bool updateCursor);
void delayTicksA(int val, int idx);
void delayTicksCursor(int val);
void setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags = SF_NONE,
int16 walkX = -1, int16 walkY = -1);
int getHotspotIndexAtPos(Common::Point pos);
void updateCursorByHotspot();
int getClickedHotspotId();
int getInventoryItemSpriteNum(int index);
void updateMouseCursor();
void setVerbCursor(int verbCursor);
void setCursor(int cursorIndex);
void showCursor();
void hideCursor();
void setGrabCursorSprite(int index);
void createGrabCursorSprite(int spriteId);
void freeGrabCursorSprite();
void updateGrabCursorSprite(int x, int y);
void invClear();
void invAdd(int itemId);
void invRemove(int itemId);
bool invHas(int itemId);
void clearFlags();
void setFlag(int num);
void clearFlag(int num);
bool isFlag(int num);
Graphics::Surface *addFullScreenSprite(int resourceId, int id);
void removeFullScreenSprite();
void showFullScreenSprite(int resourceId);
void queueInsertDeviceIcon();
void insertDeviceIconActive();
void removeDeviceIconActive();
void setDeviceHotspot(int hotspotIndex, int x1, int y1, int x2, int y2);
int getSequenceTotalDuration(int resourceId);
bool isSoundPlaying(int resourceId);
void playSound(int resourceId, bool looping);
void stopSound(int resourceId);
void setSoundVolume(int resourceId, int volume);
void updateTimers();
void initGameFlags(int num);
void loadStockDat();
void mainLoop();
void initScene();
void endSceneInit();
void afterScene();
int initSceneLogic();
void runSceneLogic();
void checkGameKeys();
void startSoundTimerA(int timerIndex);
int playSoundA();
void startSoundTimerB(int timerIndex);
int playSoundB();
void startSoundTimerC(int timerIndex);
int playSoundC();
void startIdleTimer(int timerIndex);
void updateIdleTimer();
void screenEffect(int dir, byte r, byte g, byte b);
bool isKeyStatus1(int key);
bool isKeyStatus2(int key);
void clearKeyStatus1(int key);
void clearAllKeyStatus1();
void deleteSurface(Graphics::Surface **surface);
// Menu
int _menuStatus;
int _menuSpritesIndex;
bool _menuDone;
Graphics::Surface *_menuBackgroundSurface;
Graphics::Surface *_menuQuitQuerySprite;
Graphics::Surface *_largeSprite;
Graphics::Surface *_menuSaveLoadSprite;
Graphics::Surface *_menuSprite2;
Graphics::Surface *_menuSprite1;
char _savegameFilenames[7][30];
Graphics::Surface *_savegameSprites[7];
Graphics::Surface *_spriteHandle;
Graphics::Surface *_cursorSprite;
int _menuInventoryIndices[30];
Graphics::Surface *_menuInventorySprites[30];
int _savegameIndex;
void createMenuSprite();
void freeMenuSprite();
void initMenuHotspots1();
void initMenuHotspots2();
void initMenuQuitQueryHotspots();
void initSaveLoadHotspots();
void drawInventoryFrames();
void insertInventorySprites();
void removeInventorySprites();
void runMenu();
void updateMenuStatusInventory();
void updateMenuStatusMainMenu();
void updateMenuStatusSaveGame();
void updateMenuStatusLoadGame();
void updateMenuStatusQueryQuit();
// Grid common
int _gridMinX, _gridMinY;
int _gridMaxX, _gridMaxY;
bool isPointBlocked(int gridX, int gridY);
bool isPointBlocked(Common::Point gridPos);
void initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY);
bool testWalk(int animationIndex, int someStatus, int gridX1, int gridY1, int gridX2, int gridY2);
// Gnap
void doCallback(int callback);
// Scenes
int _toyUfoNextSequenceId, _toyUfoSequenceId;
int _toyUfoId;
int _toyUfoActionStatus;
int _toyUfoX;
int _toyUfoY;
void initGlobalSceneVars();
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
// Shared by scenes 17 & 18
int _s18GarbageCanPos;
// Scene 4x
void toyUfoSetStatus(int flagNum);
int toyUfoGetSequenceId();
bool toyUfoCheckTimer();
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
void playMidi(const char *name);
void stopMidi();
};
} // End of namespace Gnap
#endif // GNAP_GNAP_H
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