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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE11_H
#define GNAP_SCENE11_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene11: public Scene {
public:
Scene11(GnapEngine *vm);
~Scene11() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s11_billardBallCtr;
int _s11_nextHookGuySequenceId;
int _s11_currHookGuySequenceId;
int _s11_nextGoggleGuySequenceId;
int _s11_currGoggleGuySequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE11_H
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