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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE52_H
#define GNAP_SCENE52_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene52: public Scene {
public:
Scene52(GnapEngine *vm);
~Scene52() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations() {};
virtual void updateAnimationsCb() {};
private:
int _s52_liveAlienRows;
int _s52_gameScore;
bool _s52_soundToggle;
int _s52_arcadeScreenLeft;
int _s52_arcadeScreenRight;
int _s52_arcadeScreenBottom;
int _s52_shipsLeft;
int _s52_shieldSpriteIds[3];
int _s52_shieldPosX[3];
int _s52_shipPosX;
int _s52_shipCannonPosX, _s52_shipCannonPosY;
bool _s52_shipCannonFiring;
bool _s52_shipCannonFired;
int _s52_shipCannonWidth, _s52_shipCannonHeight;
int _s52_shipCannonTopY;
int _s52_shipMidX, _s52_shipMidY;
bool _s52_shipFlag;
bool _s52_aliensInitialized;
int _s52_alienSpeed, _s52_alienDirection;
int _s52_alienWidth, _s52_alienHeight;
int _s52_alienLeftX, _s52_alienTopY;
int _s52_alienRowDownCtr;
int _s52_alienRowKind[7];
int _s52_alienRowAnims[7];
int _s52_alienRowIds[7];
int _s52_alienRowXOfs[7];
int _s52_alienCannonFired[3];
int _s52_alienCannonPosX[3];
int _s52_alienCannonPosY[3];
int _s52_alienCannonSequenceIds[3];
int _s52_alienCannonIds[3];
bool _s52_alienWave, _s52_alienSingle;
int _s52_alienCounter;
bool _s52_bottomAlienFlag;
int _s52_aliensCount;
int _s52_items[8][5];
int _s52_nextUfoSequenceId, _s52_ufoSequenceId;
void update();
void initShipCannon(int bottomY);
void initAlienCannons();
void fireShipCannon(int posX);
void fireAlienCannon();
int getFreeShipCannon();
int getFreeAlienCannon();
void updateShipCannon();
void updateAlienCannons();
void initAliens();
void initAlienRowKind(int rowNum, int alienKind);
void insertAlienRow(int rowNum);
void insertAlienRowAliens(int rowNum);
void updateAlienRow(int rowNum);
void moveDownAlienRow();
int updateHitAlien();
int getHitAlienNum(int rowNum);
int alienCannonHitShip(int cannonNum);
int alienCannonHitShield(int cannonNum);
bool shipCannonHitShield(int cannonNum);
bool shipCannonHitAlien();
void shipExplode();
bool checkAlienRow(int rowNum);
void updateAlienRowXOfs();
void initAlienSize();
void playSound();
void updateAliens();
void updateAlien(int rowNum);
void loseShip();
void initShields();
void initAnims();
void drawScore(int score);
};
} // End of namespace Gnap
#endif // GNAP_SCENE52_H
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