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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scenecore.h"
#include "gnap/scenes/arcade.h"
#include "gnap/scenes/groupcs.h"
#include "gnap/scenes/group0.h"
#include "gnap/scenes/group1.h"
#include "gnap/scenes/group2.h"
#include "gnap/scenes/group3.h"
#include "gnap/scenes/group4.h"
#include "gnap/scenes/group5.h"
#include "gnap/scenes/intro.h"
namespace Gnap {
int GnapEngine::initSceneLogic() {
int backgroundId = -1;
switch (_currentSceneNum) {
case 0:
_scene = new SceneIntro(this);
backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 1:
_scene = new Scene01(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 2:
_scene = new Scene02(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 3:
_scene = new Scene03(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 4:
_scene = new Scene04(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 5:
_scene = new Scene05(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 6:
_scene = new Scene06(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 7:
_scene = new Scene07(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 8:
_scene = new Scene08(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 9:
_scene = new Scene09(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 10:
_scene = new Scene10(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 11:
_scene = new Scene11(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 12:
_scene = new Scene12(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 13:
_scene = new Scene13(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 14:
_scene = new Scene14(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 15:
_scene = new Scene15(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 16:
case 47:
case 48:
case 54:
backgroundId = -1;
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 17:
_scene = new Scene17(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 18:
_scene = new Scene18(this);
backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
_scene->updateHotspots();
break;
case 19:
_scene = new Scene19(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 20:
_scene = new Scene20(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 21:
_scene = new Scene21(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 22:
_scene = new Scene22(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 23:
_scene = new Scene23(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 24:
_scene = new Scene24(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 136, 11, 10);
break;
case 25:
_scene = new Scene25(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 26:
_scene = new Scene26(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 27:
_scene = new Scene27(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 28:
_scene = new Scene28(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 29:
_scene = new Scene29(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 30:
_scene = new Scene30(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 31:
_scene = new Scene31(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 32:
_scene = new Scene32(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 33:
_scene = new Scene33(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 34:
_scene = new Scene03(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 35:
_scene = new Scene05(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 36:
_scene = new Scene06(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 37:
_scene = new Scene04(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 38:
_scene = new Scene38(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 39:
_scene = new Scene39(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 40:
_scene = new Scene40(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 41:
_scene = new Scene41(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 42:
_scene = new Scene42(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 43:
_scene = new Scene43(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 44:
_scene = new Scene44(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 45:
_scene = new Scene45(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 46:
_scene = new Scene46(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 49:
_scene = new Scene49(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 50:
_scene = new Scene50(this);
backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 51:
_scene = new Scene51(this);
backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 52:
_scene = new Scene52(this);
backgroundId = _scene->init();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
case 53:
_scene = new Scene53(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
}
return backgroundId;
}
void GnapEngine::runSceneLogic() {
switch (_currentSceneNum) {
case 0:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 8;
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 4;
break;
case 7:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 8;
break;
case 8:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 9;
break;
case 9:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 10;
break;
case 10:
case 12:
case 13:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 11;
break;
case 11:
case 15:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 12;
break;
case 14:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 13;
break;
case 16:
_scene = new Scene16(this);
_scene->init();
_newSceneNum = 17;
_newCursorValue = 3;
_scene->run();
delete _scene;
break;
case 17:
case 18:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 30:
case 31:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;
case 19:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 19;
break;
case 20:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 22;
break;
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 39:
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
case 46:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;
case 47:
if (_prevSceneNum == 49) {
_scene = new Scene471(this);
_scene->init();
_newSceneNum = 7;
_newCursorValue = 2;
} else if (_prevSceneNum == 13) {
_scene = new Scene472(this);
_scene->init();
_newSceneNum = 11;
} else if (!isFlag(kGFPlatypusDisguised) && _prevSceneNum == 2) {//CHECKME
if (isFlag(kGFUnk25)) {
_scene = new Scene473(this);
_scene->init();
_newSceneNum = 2;
} else {
_scene = new Scene474(this);
_scene->init();
_newSceneNum = 49;
}
} else if (_prevSceneNum == 21) {
_scene = new Scene475(this);
_scene->init();
_newSceneNum = 21;
setFlag(kGFTwigTaken);
setFlag(kGFKeysTaken);
} else if (_prevSceneNum == 30) {
_scene = new Scene476(this);
_scene->init();
_newSceneNum = 26;
} else if (isFlag(kGFPlatypusDisguised) && _cursorValue == 1) {
_scene = new Scene477(this);
_scene->init();
_newSceneNum = 4;
}
_scene->run();
delete _scene;
break;
case 48:
_scene = new Scene48(this);
_scene->init();
_newSceneNum = 33;
_newCursorValue = 4;
_scene->run();
delete _scene;
break;
case 49:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 47;
break;
case 50:
_scene->run();
delete _scene;
_newSceneNum = _prevSceneNum;
break;
case 51:
_scene->run();
delete _scene;
break;
case 52:
_scene->run();
delete _scene;
_newSceneNum = _prevSceneNum;
break;
case 53:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 53;
break;
case 54:
if (_prevSceneNum == 45) {
_scene = new Scene541(this);
_scene->init();
_newSceneNum = 43;
_scene->run();
delete _scene;
} else {
_scene = new Scene542(this);
_scene->init();
_scene->run();
delete _scene;
_gameDone = true;
}
break;
}
}
void Scene::playRandomSound(int timerIndex) {
if (!_vm->_timers[timerIndex]) {
_vm->_timers[timerIndex] = _vm->getRandom(40) + 50;
switch (_vm->getRandom(4)) {
case 0:
_vm->playSound(0x1091B, false);
break;
case 1:
_vm->playSound(0x10921, false);
break;
case 2:
_vm->playSound(0x10927, false);
break;
case 3:
_vm->playSound(0x1091D, false);
break;
}
}
}
bool Scene::clearKeyStatus() {
if (_vm->isKeyStatus1(Common::KEYCODE_ESCAPE)) {
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
_vm->clearKeyStatus1(Common::KEYCODE_UP);
_vm->clearKeyStatus1(Common::KEYCODE_RIGHT);
_vm->clearKeyStatus1(Common::KEYCODE_LEFT);
_vm->clearKeyStatus1(Common::KEYCODE_p);
return true;
}
if (_vm->isKeyStatus1(Common::KEYCODE_p)) {
_vm->clearKeyStatus1(Common::KEYCODE_p);
_vm->pauseGame();
_vm->updatePause();
}
return false;
}
void CutScene::run() {
GameSys& gameSys = *_vm->_gameSys;
int itemIndex = 0;
int soundId = -1;
int volume = 100;
int duration = 0;
bool skip = false;
if (_vm->_prevSceneNum == 2) {
soundId = 0x36B;
duration = MAX(1, 300 / _vm->getSequenceTotalDuration(_sequenceIdArr[_itemsCount - 1]));//CHECKME
_vm->_timers[0] = 0;
}
if (soundId != -1)
_vm->playSound(soundId, false);
_vm->hideCursor();
gameSys.drawSpriteToBackground(0, 0, _resourceIdArr[0]);
for (int j = 0; j < _sequenceCountArr[0]; ++j)
gameSys.insertSequence(_sequenceIdArr[j], j + 2, 0, 0, kSeqNone, 0, 0, 0);
gameSys.setAnimation(_sequenceIdArr[0], 2, 0);
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
_vm->clearKeyStatus1(29);
_vm->_mouseClickState._left = false;
int firstSequenceIndex = 0;
while (!_vm->_sceneDone) {
_vm->gameUpdateTick();
if (gameSys.getAnimationStatus(0) == 2 || skip) {
skip = false;
gameSys.requestClear2(false);
gameSys.requestClear1();
gameSys.setAnimation(0, 0, 0);
firstSequenceIndex += _sequenceCountArr[itemIndex++];
if (itemIndex >= _itemsCount) {
_vm->_sceneDone = true;
} else {
for (int m = 0; m < _sequenceCountArr[itemIndex]; ++m)
gameSys.insertSequence(_sequenceIdArr[firstSequenceIndex + m], m + 2, 0, 0, kSeqNone, 0, 0, 0);
gameSys.drawSpriteToBackground(0, 0, _resourceIdArr[itemIndex]);
gameSys.setAnimation(_sequenceIdArr[firstSequenceIndex], 2, 0);
}
}
if (_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) || _vm->isKeyStatus1(Common::KEYCODE_SPACE) || _vm->isKeyStatus1(29)) {
_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
_vm->clearKeyStatus1(29);
if (_canSkip[itemIndex])
skip = true;
else
_vm->_sceneDone = true;
}
if (!_vm->_timers[0] && itemIndex == _itemsCount - 1) {
_vm->_timers[0] = 2;
volume = MAX(1, volume - duration);
_vm->setSoundVolume(soundId, volume);
}
}
if (soundId != -1)
_vm->stopSound(soundId);
}
} // End of namespace Gnap
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